Num Description Status Priority Version Notes
341 Chromatic dragons need to have their stats altered to conform to the new standards; so do Wes' ur-dragons. Age category templates should be altered to make older dragons scarier. Open 6 0.4.0
508 You get the "take watches" message even when resting in perfect safety. Open 3 0.4.0
466 Drow paladin seems to have several Percieve glitches, perhaps resulting from Detect Evil? Open 3 0.4.0
474 Vision quirks related to seeing through secret doors -- may relate to having stonework sense, may not. Open 2 0.4.0
458 (undefined 0)bane weapon in the store. Open 2 0.4.0
475 Holy water is damaging items on the floor! Open 1 0.4.0
162 We need to use WrapWrite when writing the adjective-heavy monster description at the top of the screen for the look command. Not Feasable 4 0.4.0
366 Priest has -70% to spellcasting?! NAE? 5 0.4.0
246 Unidentified monsters turn into identified corpses. NAE / Deffered 3 0.4.0
273 Metal weapons don't seem to rust when a character gets wet. NAE 4 0.4.0
211 Poisons need to be slower if fountains are going to be any use. Should they be? NAE 4 0.4.0
187 The glyph of a shocker lizard zombie is a brown 'Z' even if the template hasn't been revealed yet. NAE 4 0.4.0
131 Can wield a stack of 5 daggers all at the same time. NAE 4 0.4.0
81 Fix Obscurement (does not move with you). NAE 4 0.4.0
58 Fix Death Ward and death effects in general -- it's really off what it is supposed to be right now. NAE 4 0.4.0
336 When regenerating monsters in the dungeon when the player rests, make it so that 75% are generated according to the level's depth, and 25% are generated according to the player's character level - that way, there's at least some risk for high-level players hanging around on low dungeon levels for whatever reason. NAE 3 0.4.0
263 Also felt guilty for killing a presumably hostile cave orc? Worshipping Xavias, not that that should matter (guilty, not uneasy). NAE: Lawful honor-conduct thing NAE 3 0.4.0
251 Now that we have libraries, gods, stores and whatnot, remove the excessive starting spellbooks? NAE 3 0.4.0
235 Get rid of hatchlings & maybe very young dragons NAE 3 0.4.0
228 When you bump into creatures that have successfully hidden from you, they should get a surprise attack of opportunity on you -- otherwise we devalue Spot too much. (Or you just move into their square, as we talk about in the other bug report on this topic.) NAE 3 0.4.0
166 Magical weapons should have a 25% + 5% per plus chance to strike true against an incorporeal, not 50%. NAE 3 0.4.0
146 Retry bonuses on Searching seem to be broken. NAE 3 0.4.0
57 Fix the ordering in the item descriptions, so that A) descriptive text comes right before weapon traits, qualities come after magic item eID descs and eID descs come first of anything. NAE 3 0.4.0
8 When "spook"ed by a night hunter, my Abjurer had Spook listed along with the rest of his buffs. Is that correct? NAE 3 0.4.0
488 Racial hostilities should not apply for summoned creatures! A cave orc bandit summoned with MS killed a neutral human, pissing off the gods! UPDATE: Not an error -- summoning is powerful, so its balancing factor that you have to be careful with it. Also, you can order creatures not to attack. NAE 2 0.4.0
61 Perk at chargen - +2 /orcish/ roaring Hornblade. NAE 1 0.4.0
406 SetBane issue resulting from GrantGear -> GenItem trying to turn field plate armor into Kinslayer. UPDATE: Still extent as of myconid implementation. Known Issue 7 0.4.0
45 Add messages to the many spells and items that don't have good casting / activation descriptions. Known Issue 1 0.4.0
160 Trouble with Stacking -- gold pieces and torches currently aren't stacking. Update -- lots of bad stacking with arrows, needs to be made much more leniant. Maybe have "easy stack" classes: missiles, coins & torches? uncursed javelins intuited as {mundane} don’t stack with failed-intuited ones, even when full-ID'd -- this is the source of the stacking issue. Fixed? 6 0.4.0
96 sea hag generates script errors -- illegal system object number (69)  Fixed? 6 0.4.0
403 When a monster charges, you get the message spammed at you up to six times in quick succession. Fixed? 5 0.4.0
400 Successful Quell turned a hostile black orc into a "hostile, formerly peaceful" black orc. Fixed? 5 0.4.0
196 Avoid "the elf reels" if the elf is already dead. Fixed? 5 0.4.0
164 You get the "using knowledge of motives" message sometimes when the creature isn't even in sight yet. Fixed? 5 0.4.0
51 Dead things shouldn't "become angry at you." Fixed? 5 0.4.0
34 Tome plus/item level is MESSED UP! Maybe it was done to fix balance, but that's not the way to make tomes more common! Fixed? 5 0.4.0
348 "You feel uneasy" triggers Kysul's sanity-blasting Fixed? 4 0.4.0
345 Repeatable crash when opening door calling isdigit() on keycodes. Fixed? 4 0.4.0
320 Something's wrong with Sabine's god-flags -- how did my orc become anathema to only him, and forsaken as well? Fixed? 4 0.4.0
293 Using Listen told me it was safe to rest, I rested and had a lethal encounter! Fixed? 4 0.4.0
192 My druid got a 3rd-level spell slot at level 4! Fixed? 4 0.4.0
172 Zombies should have M_HOSTILE! ("The human zombie becomes angry at you.") Fixed? 4 0.4.0
137 Corpses display with the friendly/sleeping/debilitated/etc. background highlights. Fixed? 4 0.4.0
127 Illusions take watches -- should  be disqualified both for being illusions and for their duration. Fixed? 4 0.4.0
122 Squares are listed by the effect prompt as "Invalid target" when they shouldn't be. Fixed? 4 0.4.0
103 Tanglefoot bag can give object handle errors. Fixed? 4 0.4.0
102 "You hurl the <random thing from elsewhere in the game>!" Fixed? 4 0.4.0
94 Elves are getting wroght iron damage from normal iron weapons, and Drow are STILL getting it as well. Fixed? 4 0.4.0
91 EncounterGen made a "jovoc vampire"… bad GenEncounter! Fixed? 4 0.4.0
84 Slots don't go away upon learning new spells! (Human Priest) Fixed? 4 0.4.0
441 I think the Journal best item entries may be identifying items and/or giving away overly good info. Fixed? 3 0.4.0
340 When I descended levels once in WizMode, I materialized INSIDE a Huge snake! WTF?! Fixed? 3 0.4.0
301 Go through skills, mark the ones that aren't implemented as unimplemented, especially update Knowledges -- theology and otherwise. Fixed? 3 0.4.0
268 "A grippli is slain by a dart" -- and I got the message when it was offscreen. Fixed? 3 0.4.0
154 You can get on a mount at range; should only be allowed when beside mount. Fixed? 3 0.4.0
139 Bugs with spell access & single-classed paladin -- you lose your spell list for some reason, and you need a spellbook to cast other spells Fixed? 3 0.4.0
85 Domain spells (Succor Contingency) available as normal spells. Fixed? 3 0.4.0
75 Fix IntuitItem -- way too easy. Fixed? 3 0.4.0
152 After enlisting a lizardman into my party, he suddenly changed into not being my ally anymore for some reason, instead being neutral! Fixed? 2 0.4.0
98 We probably need, for sanity's sake, to go through the entire source code with "Find in Files" and look for all the cases where we're assuming a Stati eID points to an Effect, and generalize the code to check and see if it points to a race, class or whatever instead. Fixed? 1 0.4.0
110 The Monster Memory is now heavily buggy and severely in need of a revision. Separate the listings of spells, psionic powers and special ability innate effects as well.  Fixed / Revision 4 0.4.0
65 Allow SpellKeys to be set for A) Yuse verbs, B) tactical options, C) magical items, D) special abilities ('u'se abilities) Fixed / Revision 3 0.4.0
408 Analyze and resolve "The air seems to shift!" -- important rooms are being deleted! Fixed / NAE 5 0.4.0
315 When I summon a fire elemental while engulfed, I can still see it attack the water elemental -- strange! Fixed / NAE 4 0.4.0
1 Priests summoning celestial kobolds and cave orcs?! Should be animals. NAE: changed intentionally to differentiate from druid animal-summoners. Altered so that priests don't keep summoning kobolds, though. Fixed / NAE 3 0.4.0
14 Rapid intuition trivializes cursed items. Fixed / NAE 1 0.4.0
156 My lizardman paladin asked a cave lizard to join the party without having Animal Empathy! Check social sanity. Fixed / Duplicate 3 0.4.0
179 We need to go back over the monster regeneration -- monsters that are regenerated should not have good items, and should be worth less experience especially if the player is 2 levels higher than the dungeon level being regenerated. Fixed / Deffered 4 0.4.0
113 There should be a message for when aquatic monsters dive underwater, because they can vanish when seen by others. Likewise, monsters with earth meld should be able to dive under earth. Fixed / Deffered 3 0.4.0
423 Weapons being given Burst on later dungeon levels without being given an elemental quality. Fixed 7 0.4.0
411 Also, "set of uncursed feather-light mithril Vest of Health",   headband +5 of nothing, search for more anomolies in these lists.  Fixed 7 0.4.0
410 There are still pricing issues with the store -- some things, notably potions, need to go heavily down. Fixed 7 0.4.0
467 Baltana found a wight that is hostile to her but does not have her as a target -- figure out why this is, ANALYZE SAVE FILE before wrecking the target. Wight can't percieve Baltana? Fixed 6 0.4.0
432 Store item listing is truncated for some reason. Fixed 6 0.4.0
369 Track down how the pseudonatural template has a flag set in SubImm - potentially memory corruption.  Fixed 6 0.4.0
354 Racial skill bonuses still sometimes get overwritten on the character sheet - see Lizardfolk barbarian & Concentration for an example. Fixed 6 0.4.0
231 Killing neutral ANIMALS/constructs/nonsapients should NOT be an evil act, UNLESS you have druid levels. Fixed 6 0.4.0
159 We're back to items frequently starting the game badly damaged. Fixed 6 0.4.0
148 Holy water is crashing the game! Fixed 6 0.4.0
143 That status panel not being updated bug is REALLY ANNOYING -- need to know when I'm poisoned or not -- need flags statiChanged, statsChanged, etc. Fixed 6 0.4.0
134 We broke size fields again -- they now show up as black clouds and we never get messages about creatures inside. Fixed 6 0.4.0
123 The Inventory screen appears over the character sheet at times in a messy way because it doesn't respect terminal mode (i.e., "Aiswin blesses you with a book of murder lore!") Fixed 6 0.4.0
108 Why is PRE(EVICTIM(EV_DAMAGE)) called twice for the ascomoid? I'ts not a thing with just that script; I've seen it elsewhere… Fixed 6 0.4.0
89 Error in SWrapWrite clips off the first letter of some sentences in monster and item descriptions -- see Maeve's salutation. Fixed 6 0.4.0
82 When you give a commanded undead orders and it snaps and turns on you, those orders stay in effect -- so, for example, it just stands there and does nothing. Fixed 6 0.4.0
43 (undefined XX) in ranger favored enemies list. Fixed 6 0.4.0
40 A paladin's sacred aura "runs out" briefly after he gets it. Fixed 6 0.4.0
33 When gaining levels as a barbarian, the screen jumps away from the character sheet to the game map in weird, corrputing ways -- check PlayMode in more places Fixed 6 0.4.0
509 Why does /Sleep/ have such an exceedingly short range? Glitch with the range fix! Fixed 5 0.4.0
498 View List code causes InBounds crashes when PC is Engulfed. Fixed 5 0.4.0
497 When Engulfed, the spell manager window appears "behind" the map, like the item memu did. Fixed 5 0.4.0
489 Spells like magic missile should not let you select targets that are out of range. Fixed 5 0.4.0
480 Phantasmal Force Bolt vs. Shadow Ooze problems: (1) targetting prompt appeared twice, (2) ooze forced back even though it disbelieved the illusion. Fixed 5 0.4.0
476 When wights drain you experience, you can still advance levels even if the drain means you don’t have enough! Fixed 5 0.4.0
473 Give every god some kind of "easy sacrifice" -- a weak MA_EVIL for Kysul, for example. Also, some low-CR evil aberrations. Fixed 5 0.4.0
469 Creatures remain hostile after conflict is successfully resolved with them. Fixed 5 0.4.0
452 There are some general issues with monster mages - specifically, they seem to try to cast multiple spells that don't work (ABORT), and you get the message about them casting even though it takes them no time. Fixed 5 0.4.0
448 Fix monster spellcasting by removing outdated references to A_CAST. Fixed 5 0.4.0
442 On a failed jump, you get confirmation messages that let you avoid falling into a chasm. Fixed 5 0.4.0
438 If a monster can't percieve you, they won't move toward you. But if you make a ranged attack, they should move toward the direction of the attack. Fixed 5 0.4.0
429 "Summon Failed in GenEncounter" when priest uses Holy Summoning I due to changes to fix celestial kobolds. Fixed 5 0.4.0
422 Even at moderate dungeon levels (i.e., 6), the overwhelming majority of weapons are only +1. Why all the weak weapons? Fixed 5 0.4.0
418 "Container of Alchemist's Fire" in Alchemy AcquisitionPrompt. Fixed 5 0.4.0
416 Items are still placed within solid stone when levels are generated at times. Fixed 5 0.4.0
415 Boots of the Spur aren't working correctly. Fixed 5 0.4.0
414 Duplicate resources and other issues revealed by module consistancy results in help.txt. Fixed 5 0.4.0
407 T_THING in place of T_CREATURE in dispatch.h verification. Fixed 5 0.4.0
405 Narzugon can't survive evaluation! Fixed 5 0.4.0
404 Caps Lock triggers shortcut message improperly. Fixed 5 0.4.0
402 (null) in attack roll, and the numbers don't add up. Fixed 5 0.4.0
388 You can mount horse B while already mounted on horse A, likely leading to unpredictable behaviour. Fixed 5 0.4.0
381 "You crank your something" - one of many messages relating to not being able to percieve off-Map objects correctly. Fixed 5 0.4.0
376 Now that we're back to the old effect prompt, for it to be worthwhile we have to have it jump only to valid targets (i.e., creatures for most commands) by implementing Q_MON. Fixed 5 0.4.0
372 The 'Known Items' function on the character sheet needs to be fixed. Fixed 5 0.4.0
371 The old-style monster prompt does not work, nor does the Recall Monster option on the character sheet. Fixed 5 0.4.0
365 Do not list the player herself as "allied" in the 'l'ook description. Fixed 5 0.4.0
364 Autocharge should only charge when an enemy is visible in the direction in question -- automatically remove the charging stati if you can't percieve an enemy in the charging direction. Fixed 5 0.4.0
361 Krenshar fear works (A) without any message, and (B) without line of sight, through a detect-bond. Fixed 5 0.4.0
360 Choose spells at character generation, just like skills, using a while (SpellSlots[1]) Learnspells() loop. Fixed 5 0.4.0
359 (undefined -84) in the Fighting / Exploring status column after AutoBuff macro use. Fixed 5 0.4.0
358 Water elemental crush seems to use some kind of abortive attack roll that causes it to fail. Also, you should be able to use large weapons when engulfed by an amorphious creature. Fixed 5 0.4.0
356 Uninitialized roll/rating/dmg_pen in Magic::Cast when casting without sufficient mana. Fixed 5 0.4.0
343 Really strange charging bonuses - +3, then +7, with dwarven paladin. Fixed 5 0.4.0
342 When you place a Huge creature on the map, and there IS space for it where you placed it, it should appear EXACTLY there. The fact that it doesn't is indicitive of a bug and should be examined, as it's probably the reason so many Huge+ creatures get squished. Fixed 5 0.4.0
342 Using the Point Buy system, it's possible to get into "negative points" and buy stats as high as you want. Big oops! Fixed 5 0.4.0
341 The character sheet should list the weights needed for various levels of encumbrance, so that an encumbered character knows what they have to get "down to". Fixed 5 0.4.0
338 The 'n' command in the EffectPrompt isn't working. Fixed 5 0.4.0
337 Give appropriate skill kits (50% chance) to the adventurer templates, so that players have a better chance to obtain them from sources other than the shop. Give gnomes slight chances of carrying brass lanterns, and dwarves pickaxes, and nymphs looking glasses, and hags magical stones, etc. Fixed 5 0.4.0
337 It needs to be easier to tell friendly monsters from others -- the descriptions given for the Look command should include "friendly", "neutral", etc. Fixed 5 0.4.0
331 Neutral elf mage used ice storm as first action in game and was declared anathema by Maeve on the spot?! Then, when I tried the hail storm, I got rancid milk dumped on me by Semirath! Wow, lots of gods angry very easily -- Semirath 18 (!!), Essiah/Hesani/Xavias/Mara all above 10. And I now "flawlessly embody evil", which probably caused all this. (But why is Maeve angry?!) Also, wielding a Nine Lives Stealer makes a new elf anathema to Maeve. Fixed 5 0.4.0
326 Wizard Mode options are being saved as universal options rather than game-specific ones. Also, they seem to be turning on spontaneously when I load different games (Asogath). Fixed 5 0.4.0
323 Creatures are being created damaged -- for example, a dust mephit fresh out of a water fountain. Fixed 5 0.4.0
311 And zapping a wand of surtension inside it doesn't seem to do anything. Fixed 5 0.4.0
309 When engulfed, maybe you should be able to use some weapons based on the creature? Otherwise weapon-immune, engulfing water elementals are really dangerous! Fixed 5 0.4.0
307 When drinking at a fountain and poison gets cured, status window doesn't update. What we need are two flags, updateTraits and updateStatus, in the Player object, that are set whenever anything relevant changes, and checked in the GetKeyRaw function so that the status windows always stay updated. Fixed 5 0.4.0
256 If you try to drink a potion while engulfed, the selection window is obscured by the map. Fixed 5 0.4.0
225 Multitude Domains aren't preserved when a character is reincarnated. Fixed 5 0.4.0
219 Dwarven paladins don't start with a holy warhammer / battleaxe the way they should. Fixed 5 0.4.0
208 I, an elf, met an "allied elf" that wasn't a member of my party - I never enlisted it - and it had the Order option available when I talked. Perhjaps misuse of ALLY_TO? Fixed 5 0.4.0
197 "The aranea can't talk, Fox" - yes it bloody well can! Also, monk name-shortening. Fixed 5 0.4.0
186 Getting "That must have been a [whatever]" when it isn't even in sight. Fixed 5 0.4.0
182 Encounters can include hiding and sleeping creatures -- oops! Also, they can even include neutral creatures -- encounters badly need a rewrite; maybe only the biggest group (by XCR) in the area?  Fixed 5 0.4.0
165 Sunscorch (and other light/sun attacks) should NOT pass through incorporeal creatures. Fixed 5 0.4.0
163 "Since the plague of spiders already has Sunscorch cast on it, a second casting would have no further effect." (need to separate buffs from offensive spells for this condition!) Fixed 5 0.4.0
161 When a monster throws a tanglefoot bag, there's no message to indicate anything has happened! Same with teleporting via dimension door potion! Fixed 5 0.4.0
147 Turn Undead checks and saving throws should ALL show up in the 'v' log, and they don't. Fixed 5 0.4.0
125 It's really hard to get sneak attacks because creatures move into your square and bump into you. Change Walk() so that if you're hiding you can occupy the same square as another creature freely and do not count as a "blocker". Fixed 5 0.4.0
124 Skill window issues with assigning ranks after PGUP/PGDN to read skill description. Fixed 5 0.4.0
116 When you are unarmed, you always get the "wield two-handed" message on a returning chakram -- the game should be smart enough to put it in a belt slot. Fixed 5 0.4.0
106 Gaze attack message comes AFTER message describing effects, so we need to invoke some message queues here! Fixed 5 0.4.0
105 Creating the monster memory text for a pseudonatural troll created an error in the MomMem stuff related to "lc". Fixed 5 0.4.0
83 "Triel's authority terrifies you!" when commanding undead. Fixed 5 0.4.0
73 Very often I'm getting "You bite something" with my kobold monk as a message signifying a kill. It should include the ", killing it." postfix at the end, but doesn't. Also, we need to add a MY_CORPSE stati and check if the CORPSE can be percieved in Percieves, so that death messages quit using "something". Fixed 5 0.4.0
71 We need to go through the whole program and replace all of the CreatureAt calls, especially in scripts, with FirstAt() and NextAt() now that more than one creature can be in the same square. Fixed 5 0.4.0
56 Pillars et al should only show up at the BOTTOM of the things in view window -- a far-away dragon trumps a pillar in interest level, after all. Also, avoid duplicate entries. Fixed 5 0.4.0
35 Magic Resistance isn't listed anywhere on the char. Sheet. Fixed 5 0.4.0
25 (Firing an arrow OVER a trap) "You strike the soaking trap with your short bow!" Fixed 5 0.4.0
20 A Rogue's Sword of the Night puts dead targets to sleep; suppress the sleep if target dies. Fixed 5 0.4.0
13 Decastave lasts forever. Fixed 5 0.4.0
10 Monsters can have both Charging and Hiding stati at the same time. Fixed 5 0.4.0
4 Graphics for fields and flashes occur upon level creation when monsters with such are created. Fixed 5 0.4.0
509 Corrected issue with monster torches burning out causing the game to crash. Fixed 4 0.4.0
506 Dismissing allies doesn't work -- they stay party members! Fixed 4 0.4.0
505 The "Give Me An Item" option is missing from the Order menu, but is there in the Request menu. Fixed 4 0.4.0