This is the bug-tracking database for Incursion: Halls of the Goblin King.
FS#1764 - Obscurement for rangers will never go away
Attached to Project:
Incursion
Opened by Marcin Szymanek (Sealer) - Wednesday, 05 November 2008, 19:15 GMT-6
Opened by Marcin Szymanek (Sealer) - Wednesday, 05 November 2008, 19:15 GMT-6
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Details4th level ranger won't have nature sense (so obscurement would be pretty useless for him anyway, BUT) and it is impossible to cancel it. Well the x command works, but Obscurement fog stays even though it SHOULD fall. Resting doesn't help either. It renders ranger unnable to see farther then 10 feet. Shouldn't ranger get Nature sense, just at slower rate then druids?
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This task depends upon
/Gust of Wind/, at least, gets rid of the cloud bank as it should -- of course, it's not on the ranger spell list.
When it's just you, the spell works as it should.
Note that mounting your companion (if possible) and z-resting _while mounted_ caused the effect to disperse as normal... once. _Only_ once, for some ungodly reason. Note that just 'x' cancelling it does not, as per above.
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As to nature sense, there's several things that can grant it -- lenses of the druid, librams of hidden secrets (reading two, or one while you posses See Invisibility), at least one of the gods, to start. Deeper, penetrating sight amulets or rings can render the issue moot as well. Multi-ing into druid (2nd level grants nature sense), naturally, works, as does certain clerics (the weather domain grants nature sense at first level. Hesani and Sabine (and possibly the Multitude) offer it.). For now, it might simply be best to avoid learning /obscurement/ untill you've got a way of dealing with it yourself -- not the best option, but the dev cycle doesn't start back up for a few more months.