Incursion

This is the bug-tracking database for Incursion: Halls of the Goblin King.
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FS#1764 - Obscurement for rangers will never go away

Attached to Project: Incursion
Opened by Marcin Szymanek (Sealer) - Wednesday, 05 November 2008, 19:15 GMT-6
Task Type Bug Report
Category Single Resource-Specific → Other Spells
Status New
Assigned To Chae (XenoTheMorph)
Operating System Windows
Severity High
Priority High
Reported Version 0.6.9H4
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No

Details

4th level ranger won't have nature sense (so obscurement would be pretty useless for him anyway, BUT) and it is impossible to cancel it. Well the x command works, but Obscurement fog stays even though it SHOULD fall. Resting doesn't help either. It renders ranger unnable to see farther then 10 feet. Shouldn't ranger get Nature sense, just at slower rate then druids?
This task depends upon

Comment by Jesse H (Frumple) - Wednesday, 10 December 2008, 14:51 GMT-6
Did a little testing. This only (seems) to happen when you've got an animal companion -- more specifically, the spell doesn't seem to 'stick' on the companion, instead becoming, well, truly permanent for you. Attempting to dispell yourself does nothing, while dispelling your companion _does_ give a 'some of X's magic was dispelled' message, though it doesn't get rid of the fog. Companion also snaps on you, naturally, and killing it does nothing to the spell's persistance.

/Gust of Wind/, at least, gets rid of the cloud bank as it should -- of course, it's not on the ranger spell list.

When it's just you, the spell works as it should.

Note that mounting your companion (if possible) and z-resting _while mounted_ caused the effect to disperse as normal... once. _Only_ once, for some ungodly reason. Note that just 'x' cancelling it does not, as per above.

---

As to nature sense, there's several things that can grant it -- lenses of the druid, librams of hidden secrets (reading two, or one while you posses See Invisibility), at least one of the gods, to start. Deeper, penetrating sight amulets or rings can render the issue moot as well. Multi-ing into druid (2nd level grants nature sense), naturally, works, as does certain clerics (the weather domain grants nature sense at first level. Hesani and Sabine (and possibly the Multitude) offer it.). For now, it might simply be best to avoid learning /obscurement/ untill you've got a way of dealing with it yourself -- not the best option, but the dev cycle doesn't start back up for a few more months.

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