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  <title type="text">Flyspray:: </title>
  <subtitle type="text">
    Flyspray:: Incursion: Recently opened tasks  </subtitle>
  <id>http://www.incursion-roguelike.org/buglist/</id>
    <updated>2010-08-08T17:59:22Z</updated>
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    <entry>
    <title>FS#1829: Mithril medium armor does not work with ranger abilities</title>
    <link href="http://www.incursion-roguelike.org/buglist/index.php?do=details&amp;task_id=1829" />    
    <updated>2010-08-08T17:59:22Z</updated>    
    <published>2010-08-08T17:59:22Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
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        As the summary says, mithril medium armor should count as light for ranger abilities (yes, with proficiency for the armor), but it does not.      </div>
    </content>
    <author><name>John Danielson</name></author>
    <id>http://www.incursion-roguelike.org/buglist/:1829</id>
  </entry>
    <entry>
    <title>FS#1828: Option Descriptions not cleared for Macro Bindings page</title>
    <link href="http://www.incursion-roguelike.org/buglist/index.php?do=details&amp;task_id=1828" />    
    <updated>2010-07-20T00:04:24Z</updated>    
    <published>2010-07-20T00:04:24Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml">
        Pressing -&gt; while viewing the Tactics and Combat Options page or &lt;- while viewing the Character Generation Options page results in viewing the Macro Bindings page. However, the option description section at the bottom of the screen is not cleared, continuing to display the description of the last option selected on the previous page.      </div>
    </content>
    <author><name>Clarence Risher</name></author>
    <id>http://www.incursion-roguelike.org/buglist/:1828</id>
  </entry>
    <entry>
    <title>FS#1827: Minor graphical bug</title>
    <link href="http://www.incursion-roguelike.org/buglist/index.php?do=details&amp;task_id=1827" />    
    <updated>2010-05-24T16:25:09Z</updated>    
    <published>2010-05-24T16:25:09Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
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        Occurs randomly; see attached picture.      </div>
    </content>
    <author><name>me</name></author>
    <id>http://www.incursion-roguelike.org/buglist/:1827</id>
  </entry>
    <entry>
    <title>FS#1826: Vault doors</title>
    <link href="http://www.incursion-roguelike.org/buglist/index.php?do=details&amp;task_id=1826" />    
    <updated>2010-05-24T16:18:36Z</updated>    
    <published>2010-05-24T16:18:36Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml">
        Some vault doors are apparently intangible.      </div>
    </content>
    <author><name>me</name></author>
    <id>http://www.incursion-roguelike.org/buglist/:1826</id>
  </entry>
    <entry>
    <title>FS#1825: Annoying autohide bug</title>
    <link href="http://www.incursion-roguelike.org/buglist/index.php?do=details&amp;task_id=1825" />    
    <updated>2010-05-24T16:10:33Z</updated>    
    <published>2010-05-24T16:10:33Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
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        Autohide attempts to activate but fails when in &quot;plain view&quot; of a freshly-killed corpse.      </div>
    </content>
    <author><name>me</name></author>
    <id>http://www.incursion-roguelike.org/buglist/:1825</id>
  </entry>
    <entry>
    <title>FS#1824: Negative item HP</title>
    <link href="http://www.incursion-roguelike.org/buglist/index.php?do=details&amp;task_id=1824" />    
    <updated>2010-05-24T16:06:58Z</updated>    
    <published>2010-05-24T16:06:58Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml">
        My Dwarven Warrior-Rogue has a blessed circlet of blasting [5d8+2, 10d6+2, 5d6+2] (7 uses left).  In the description for said circlet of blasting, it says that it has -450 of -450 hit points.  This is probably not intentional and, although I haven&#039;t yet experimented with it, having just used a scroll of identify on it, probably also game-breaking..  Found in version 0.6.9I, which needs to be added to the version list.      </div>
    </content>
    <author><name>me</name></author>
    <id>http://www.incursion-roguelike.org/buglist/:1824</id>
  </entry>
    <entry>
    <title>FS#1823: Bola glitch</title>
    <link href="http://www.incursion-roguelike.org/buglist/index.php?do=details&amp;task_id=1823" />    
    <updated>2010-05-24T13:24:49Z</updated>    
    <published>2010-05-24T13:24:49Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
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        When my level two orcish barbarian selects a target to throw his corrosive uncursed bolas of terror {good}, even if the target is not in a group, a window asking me what I want to examine comes up.  After closing the window, the bolas are thrown as normal.  This did not occur before becoming level two.  Actually in version 0.6.9I, which needs to be added to the version list.      </div>
    </content>
    <author><name>me</name></author>
    <id>http://www.incursion-roguelike.org/buglist/:1823</id>
  </entry>
    <entry>
    <title>FS#1822: Pointless doors</title>
    <link href="http://www.incursion-roguelike.org/buglist/index.php?do=details&amp;task_id=1822" />    
    <updated>2010-05-23T22:00:54Z</updated>    
    <published>2010-05-23T22:00:54Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
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        On multiple instances, I&#039;ve come across a door at an intersection which leads to a room that can be entered by simply walking 20 feet in another direction.  Not a serious bug, but somewhat stupid-looking.      </div>
    </content>
    <author><name>me</name></author>
    <id>http://www.incursion-roguelike.org/buglist/:1822</id>
  </entry>
    <entry>
    <title>FS#1821: Alerts</title>
    <link href="http://www.incursion-roguelike.org/buglist/index.php?do=details&amp;task_id=1821" />    
    <updated>2010-05-23T21:53:31Z</updated>    
    <published>2010-05-23T21:53:31Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml">
        The game should alert you when you attempt to do something impossible or enter something inescapable, such as attempting to disarm a trap with a DC 20 and a negative bonus or entering deep water when you have a total swim skill bonus of -11.      </div>
    </content>
    <author><name>me</name></author>
    <id>http://www.incursion-roguelike.org/buglist/:1821</id>
  </entry>
    <entry>
    <title>FS#1820: Cannot exit &quot;break&quot; window without breaking something!</title>
    <link href="http://www.incursion-roguelike.org/buglist/index.php?do=details&amp;task_id=1820" />    
    <updated>2010-05-23T20:10:58Z</updated>    
    <published>2010-05-23T20:10:58Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml">
        Title is self-explanatory.      </div>
    </content>
    <author><name>me</name></author>
    <id>http://www.incursion-roguelike.org/buglist/:1820</id>
  </entry>
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