I haven't wrote any victory posts before but since I'm testing this game I figured I should bother this time. I actually "won" two times already but I cheated both times so it doesn't count. They were Gnome fighter and Drow necromancer if you are intrested. Zook Doublelock IV, The Gentleman Adventurer WINNER Gender Male Race Gnome // I figured I would try rogue who is able to throw tanglefoot bag right at his feet without it hampering himself. Used somewhat at earlier levels, not so much at later levels anymore. Class Rogue 4 Mage 1 // Took for floating disc mainly Assassin 6 Faith Asherath // Seems very good choice. Just do what I would do anyway and get bonuses. Although he doesn't seem to like fountain use like I noticed in some earlier game. XP 60259 Drain 300 Next @ 66000 Align Chaotic Evil // I was Chaotic neutral most of the game but slipped to evil near the end STR: 21/79 [+5/+5] (base 14, +3 magic, +4 insight, +1 inherant, -1 natural) DEX: 25/00 [+7/+7] (base 17, +1 magic, +7 inherant) CON: 16/01 [+3/+2] (base 13, +3 magic) INT: 27/04 [+8/+8] (base 17, +4 insight, +4 inherant, +2 natural) WIS: 13/00 [+1/+1] (base 11, +1 magic, +3 inherant, -2 natural) CHA: 14/35 [+2/+1] (base 11, +2 inherant, +1 natural) LUC: 17/28 [+3/+3] (base 17) Fortitude +7(Rogue +1/ Mage +0/ Assassin +2, +3 Con, +1 inherant) Reflex +22(+4/+0/+5 +7Dx +5Co +1Ih) Will +20(+1/+2/+2 +1Ws +6Ma +7Mr +1Ih) (+6 vs. poison, +2 vs. traps, +2 vs. illusions, +8 vs. theft, +10 vs. knockdown) Archery +toHit +25 (Rogue +3/ Mage +0/ Assassin +6, +7 Dex, +4 weapon, +1 size, +4 circumstance) Damage +9 (base 1d10 / 1d4, +9 insight) Speed 195% +15% Assassin +25% circumstance) x 135% weapon Melee +toHit +20 (Rogue +3/ Mage +0/ Assassin +4, +5 Str, +3 magic, +1 size, +4 circumstance) Damage +18 (base 1d6 / 1d6+1, +5 Str, +3 magic, +9 insight, +1 weapon) Speed 230% +15% Assassin +25% circumstance) x 115% magic x 140% weapon Offhand +toHit +22 (Rogue +3/ Mage +0/ Assassin +4, +5 Str, +5 magic, +2 weapon, +1 size, -2 dual-weapon, +4 circumstance) Damage +17 (base 1d3 / 1d3, +3 Str, +5 magic, +9 insight) Speed 225% +15% Assassin +25% circumstance) x 125% magic x 140% weapon x 90% dual-weapon Size Small: (base small) Defense Class 27: (base 10, +2 Rogue, +3 Assassin, +7 Dex, +3 weapon, +1 size, +1 dodge) // I also had Shield spell active Coverage 0: (base 0) Movement Rate 90%: (base 75%) x 135% skill x 90% encumbrance Hit Dice Rolls 78: 20 + 4d6 (3, 4, 4, 4) + 1d4 (3) + 6d8 (1, 4, 6, 1, 1, 3) + 33 (CON bonus) x 90% (Size) Mana Rolls 256: 10 + 4d6 (3, 3, 2, 3) x 5 + 1d20 (8) x 5 + 6d8 (4, 7, 5, 4, 4, 4) x 5 + 11 (WIS bonus) Encumbrance Light: (Light 58.2s, Moderate 174.7s, Heavy 349.5s, Extreme 525.0s, Max Press 460.0s) Spell Slots 4th: 3+5 / 2+2 Special Abilities: Ancestral Memory Evasion Favored Enemies: +2 vs. Kobolds Inherant Potential +2 Innate Spells: Ventriloquism Mirror Image Displacement Reverie Scent (20 ft) Sharp Senses +3 Sneak Attack +5d6 Spellcasting (4th) Specialist: Abjuration Species Affinity: Burrowing Mammals Stonework Sense +2 Tracking (60 feet) Improved Uncanny Dodge Arcane Trickery Thief in the Night (36%) Death Attack (DC 24) Death Attack (DC 24) // I was able to assasinate clockwork creatures. Should this be possible? Displacement: 50% Globe of Shadow: 25% Caster Level: Evocation +3 Caster Level: Divination +3 Feats: Armor Proficiency: Light Brachiation Combat Reflexes Dodge Expertise Expert Tactician Instant Stand Natural Aptitude Rapid Reload Scribe Scroll Sneaky Tactical Withdrawl Two-Weapon Style Resistances and Armor: Slashing Damage 15 Piercing Damage 15 Blunt Damage 15 // Seems my amulet of natural armor stacks perfectly with mage armor Fire 15 Cold 15 Complete Immunities: Sleep Slowing Paralysis Entangling Proficiencies Simple Weapons, Short Blades, Archery, Staves, Thrown, Daggers, Flexible and Light Armor Skill Ratings: Alchemy +21 (7 ranks, +8 INT, +4 train, +2 kit) Appraise +17 (12 ranks, +1 WIS, +4 train) Athletics +14 (7 ranks, +5 STR, +2 train) Balance +20 (10 ranks, +7 DEX, +3 train) Bluff +24 (16 ranks, +1 CHA, +3 train, +4 synergy) Climb +38 (2 ranks, +7 DEX, +3 train, +10 enhance, +12 kit, +4 synergy) // This level of skill give +12 elevation bonus to defence and attack while climbing. Also, Spider Climb give +10 kit bonus in addition to giving +10 enhance bonus Concentration +3 (0 ranks, +1 WIS, +2 train) Craft +19 (10 ranks, +1 WIS, +4 train, +4 kit) Decipher Script +25 (6 ranks, +8 INT, +3 train, +6 enhance, +2 kit) Diplomacy +7 (0 ranks, +1 CHA, +2 train, +4 synergy) Disguise +28 (4 ranks, +8 INT, +3 train, +6 feat, +2 kit, +5 synergy) Escape Artist +20 (10 ranks, +7 DEX, +3 train) Find Weakness +12 (8 ranks, +1 WIS, +3 train) Handle Device +27 (8 ranks, +7 DEX, +4 train, +4 magic, +4 kit) Healing +12 (7 ranks, +1 WIS, +2 train, +2 kit) Hide in Shadows +36 (16 ranks, +7 DEX, +3 train, +2 feat, +4 enhance, +4 size) Illusioncraft +14 (0 ranks, +8 INT, +2 train, +4 racial) Intimidate +12 (0 ranks, +5 STR, +3 train, +4 synergy) Intuition +7 (0 ranks, +1 WIS, +4 train, +2 synergy) Jump +17 (5 ranks, +7 DEX, +3 train, +2 synergy) Know (Theyra) +11 (0 ranks, +8 INT, +3 train) Know (Infernal) +11 (0 ranks, +8 INT, +3 train) Know (Magic) +20 (9 ranks, +8 INT, +3 train) Know (Mythology) +11 (0 ranks, +8 INT, +3 train) Know (Nature) +11 (0 ranks, +8 INT, +3 train) Know (Oceans) +11 (0 ranks, +8 INT, +3 train) Know (Planes) +11 (0 ranks, +8 INT, +3 train) Know (Theology) +11 (0 ranks, +8 INT, +3 train) Know (Undead) +13 (2 ranks, +8 INT, +3 train) Listen +10 (3 ranks, +1 WIS, +3 train, +3 inherant) Lockpicking +20 (4 ranks, +7 DEX, +3 train, +4 magic, +2 synergy) Metamagic +12 (0 ranks, +8 INT, +2 train, +2 synergy) Mining +3 (0 ranks, +1 WIS, +2 train) Move Silently +34 (16 ranks, +7 DEX, +3 train, +2 feat, +6 magic) Perform +14 (0 ranks, +1 CHA, +2 train, +7 kit, +4 synergy) Pick Pockets +24 (7 ranks, +7 DEX, +2 train, +4 magic, +4 synergy) Poison Use +24 (8 ranks, +7 DEX, +3 train, +6 feat) Ride +3 (0 ranks, +1 WIS, +2 train) Searching +31 (7 ranks, +8 INT, +2 train, +10 magic, +2 inherant, +2 kit) Spellcraft +13 (2 ranks, +8 INT, +2 train, +1 synergy) Spot +20 (13 ranks, +1 WIS, +3 train, +3 inherant) Swimming +16 (8 ranks, +5 STR, +2 train, +1 synergy) Tumble +19 (5 ranks, +7 DEX, +3 train, +4 synergy) Use Magic +22 (10 ranks, +8 INT, +4 train) Wilderness Lore +13 (0 ranks, +1 WIS, +2 train, +10 magic) // Avaivable skill ranks seem to work weirly with multiclassing. With 10 levels of rogue I could have 12 ranks in skills like Move Silently etc. but with 4 levels in rogue and 6 in assassin I can have 16 (7 from rogue and 9 from assassin). It probably shouldn'y work this way. Spiritual State: __You are devoted to Asherath. __You have been crowned by Asherath. __Asherath has not aided you. __You are haltingly Evil. __You flawlessly embody Chaos. Inventory: uncursed mithril knife +5 mildly rusted uncursed keen orcish short sword +3 uncursed torch (with 2715 turns of light left) uncocked uncursed keen arbalest 30 poisoned uncursed smiting crossbow bolts +1 of numbing uncursed Girdle +3 of the Lizardfolk [+3, +15] badly cracked uncursed Lenses +5 of Detection [+10] uncursed peasant garb uncursed Boots +2 of Elvenkind [+6] uncursed Cloak of Nondetection badly cracked uncursed Ring +1 of Elvenkind [+1] mildly cracked uncursed Ring +3 of Mind Shielding [+6] mildly cracked blessed Amulet +3 of Natural Armor [+6] mildly damaged uncursed Gauntlets +2 of Nimble Fingers [+4] uncursed Headband of Tactical Combat uncursed Bracers +2 of Blinding Strikes [+25%, +4] uncursed Wand +1 of Paralysis (48 charges) uncursed gnomish backpack uncursed Amulet +3 of Brass and Glass [+9, 6d8+1] (3 uses left) uncursed spellbook [Practical Divinings] {mundane} uncursed spellbook [Adventurers' Arts] uncursed spellbook [Book of Shadows] uncursed spellbook [Lore of Murder I] uncursed Boots +1 of Striding and Springing [+20%, +2] cursed Boots of Evasive Footwork uncursed Springblade Bracers (+1 venom/+3) uncursed Mantle of Magic Resistance +1 [+15] 2094 uncursed gold pieces {mundane} cursed Lenses -4 of the Scholar [-4] uncursed cottonberry loaf {mundane} 8 uncursed strips of cured meat uncursed Girdle +1 of Dwarvenkind [+2, +2] cursed Girdle -4 of Giant Strength [-4] uncursed smiting crossbow bolt +1 of numbing 2 uncursed Potions of Cure Disease [0d0] uncursed Potion of Restoration [0d6] 2 uncursed Potions of Restoration [0d6] blessed Potion of Vitality [3d4+1] uncursed Potion of Levitation {magical/tha} [-2, -50%, -15%] uncursed Potion of Remove Curse 2 uncursed Potions of Restore Constitution [6d8] 2 uncursed Potions of Restore Dexterity {magical} [6d8] uncursed Potion of Restore Luck {magical} [6d8] uncursed Potion of Restore Strength [6d8] uncursed flask of oil blessed Potion of Light uncursed Ring +1 of Channeling [+4] uncursed Ring +1 of Channeling [+4] uncursed Ring +3 of Jumping [+9] 5 uncursed Scrolls of Hallow uncursed Scroll of Alarm 3 uncursed Scrolls of Cure Disease [0d0] uncursed Scroll of Feather Fall uncursed Scroll of Gaseous Form 42 uncursed Scrolls of Identify uncursed Scroll of Keen Edge uncursed Scroll of Negative Plane Protection coil of uncursed silk rope {mundane} (115 feet) coil of uncursed giant's-hair rope (125 feet) uncursed small glass vial (with 3 doses of black adder venom) 2 uncursed small glass vials (with 4 doses of formian venom) uncursed alchemy set uncursed climbing rig uncursed craftsman's tools uncursed disguise kit uncursed healing kit uncursed mechanical tools uncursed small glass vial (with 2 doses of monsterous centipede venom) 3 uncursed small glass vials (with 2 doses of striped toadstool) uncursed small glass vial (with 5 doses of bloodroot) uncursed small glass vial {mundane} (with 4 doses of quasit venom) uncursed viewing lens 13 vials of water [3d6] uncursed Wand of Identify (19 charges) uncursed keen thirsty elven adamant punching dagger +3 uncursed Wand +1 of Ash (45 charges) 22 uncursed Potions of Healing [2d8+8] 25 uncursed tanglefoot bags uncursed force backpack mildly cracked uncursed Amulet +3 of Life Protection {tried} [+12, +6] uncursed Periapt of Health uncursed Periapt of Proof against Poisons +5 [+10, +20] uncursed bonemail armor +5 uncursed leather armor +5 uncursed Bracers +1 of Contortion [+2] uncursed Bracers +5 of the Endless Wave [+10] uncursed Cloak +3 of Resistance [+3] uncursed Cloak of Arachnida [+4, +10] uncursed Cloak of Shadow Shifting [2d12+12] (7 uses left) 3712 uncursed gold pieces 2499 uncursed platinum pieces uncursed Lenses +1 of Penetrating Sight 5 uncursed food rations {mundane} uncursed Girdle +4 of the Winterlands [+12] uncursed Circlet of Spellbreaking +3 [+3] uncursed Crown of the Magi +5 [+25%] uncursed Hat of Disguise [+10] (3 uses left) uncursed Headband +4 of Intellect [+4] uncursed Helm +3 of Telepathy uncursed Helm +4 of Clear Sound [+16, +16] 2 uncursed torches (with 3000 turns of light left) 27 poisoned uncursed darts {mundane} 31 uncursed crossbow bolts +3 uncursed Oil of Transformation 18 uncursed Potions of *Mana* [5d12+12] uncursed Potion of Beast Control uncursed Potion of Clairvoyance 11 uncursed Potions of Extra-Healing [3d8+12] 3 uncursed Potions of Fire Breath [3d8+4] uncursed Potion of Giant Strength [2d4+2] 10 uncursed Potions of Mana [3d8+8] uncursed Potion of Remove Curse 4 uncursed Potions of True-Healing [4d8+20] 18 uncursed Potions of Dimension Door [2d20] 27 uncursed Potions of Extra-Healing [3d8+12] 2 uncursed Potions of Faerie 2 uncursed Potions of Fury 43 uncursed Potions of Healing [2d8+8] 3 uncursed Potions of Invisibility 4 uncursed Potions of Neutralize Poison [+7, 0d0+7, +5] 2 uncursed Potions of Outsider Control uncursed Potion of Undead Control uncursed Potion of Valor [0d0] 6 uncursed Potions of Vitality [3d4+1] blessed Potion of Elemental Control blessed Potion of Wakefulness uncursed Ring +1 of Regeneration uncursed Ring +1 of the Chameleon [+3] (3 uses left) uncursed Ring +2 of Fire Resistance [+6] uncursed Ring of Spell Disruption [-50%] uncursed Ring, Djinn Prison (3 uses left) blessed Ring +4 of the Ram [4d10+1, 4d2] (3 uses left) 3 uncursed Scrolls of Identify 2 uncursed Scrolls of Negative Plane Protection uncursed Scroll of Dispel Magic uncursed Scroll of Chain Lightning [0d6+1] uncursed Scroll of Disintegrate [20d6] uncursed Scroll of Minor Globe of Invulnerability uncursed Scroll of Power Word: Stop uncursed Scroll of Power Word: Stun // Take that, Goblin king uncursed Scroll of Stinking Cloud blessed Scroll of Tevlar's Transformation [0d10, 0d10] uncursed orcish feather-light Buckler +5 of cold resistance and Sabine // Autopickup keeps picking up shields. I didn't even notice I had this. I also keeps picking up holy symbols I don't need. uncursed Mandolin +3 of Musical Defense [+9, +3] uncursed Horn +5 of Valhalla (3 uses left) uncursed eggshell flash-bomb 4 uncursed horns 7 uncursed tanglefoot bags 8 vials of water [3d6] uncursed Wand +1 of Ash (36 charges) uncursed Wand +4 of Ash (48 charges) uncursed Wand +1 of Life Stealing [1d6] (48 charges) uncursed Wand +3 of Thunderbolts [6d6+1, 3d6+1] (45 charges) uncursed Wand +3 of Sleep (38 charges) mildly burnt uncursed Wand +1 of Lethargy (41 charges) uncursed Wand +3 of Cleansing Light [6d6+1] (47 charges) uncursed Wand +1 of Acid [1d8+1] (50 charges) uncursed Wand +1 of Fey Trapping {tried} (30 charges) uncursed Wand +4 of Fey Trapping {tried} (38 charges) uncursed Wand +1 of Animal Summoning (31 charges) uncursed Wand +1 of Dismissal (30 charges) uncursed Wand +1 of Dragon Summoning (37 charges) uncursed Wand +1 of Ice [1d8+1] (46 charges) uncursed Wand +1 of Life Stealing [1d6] (37 charges) uncursed Wand +1 of Striking [2d10+1, 1d4+1] (29 charges) uncursed Wand +1 of Terror (46 charges) uncursed Wand +1 of the Void [1d6+1, 1d6+1] (33 charges) uncursed Wand +5 of Fire Bolts [10d6+1] (26 charges) uncursed Wand of Alacrity [+25%] (38 charges) uncursed Wand of Alacrity [+25%] (50 charges) mildly damaged uncursed Staff +2 of Winter mildly rusted uncursed keen orcish short sword +3 uncursed mithril sap +2 of fey-trapping {good} uncursed unholy corrosive burst soul-drinking keen scimitar +5 of withering {superior} On The Ground: Known Spells: Mage Armor 1 100% 10 +9 Shield 1 100% 10 Read Magic 1 100% 10 +5 Sleep 1 96% 3 Magic Missile 1 100% 1 2d4+2 Floating Disc 1 100% 5 Ventriloquism 1 100% 1 Detect Undead 1 100% 5 +33 Spider Climb 1 100% 5 +10 // Casting this cost me extra mana (from abjuration specialization) even though I should have been able to cast it at normal cost because of my assassin levels, right? Note also how spells go up to 100% even though manual claims they only go to 98% Phase Door 1 98% 2 1d4+4 Globe of Shadow 2 100% 15 +4 Invisibility 2 92% 5 Mirror Image 2 100% 5 Displacement 3 100% 30 Rope Trick 3 96% 15 Minor Light 1 100% 1 Pass without Trace 1 100% 5 Journal: 12:00 AM, 1st of Suntide: Unknown Location (H:16/18 M:0/10 XP:0) Starting Perks: Starting Item: Amulet +3 of Life Protection. Extra Ability: Tracking +6. // Tracking seems to work too well. It doesn't seem thematical that after I'm blinded I can just go "oh doesn't matter, I can still track you guys". So it probably shouldn't work when blinded, though maybe if you have blindsight. Also, after something kept trying to hit me and passing through me and after I managed to hide, I soon noticed that ethereal something (can't remember what) had eneter my square and I saw it for some reason. Well, now I could track it, eat magic missile scum. So don't allow cross-planar tracking either. And probably not incorporeal creatures either, though I'm not sure if they are disallowed already. 12:25 AM, 1st of Suntide: Winding Corridor, 10' (H:2/21 M:13/13 XP: 500) Seen: rainbow sprite (CR 1) Seen: 4 uncursed Potions of Dimension Door (IL 3) You are gravely wounded by a chitine zombie! 12:25 AM, 1st of Suntide: Winding Corridor, 10' (H:5/21 M:13/13 XP: 500) Seen: chitine zombie (CR 1) You are gravely wounded by a chitine zombie! 12:26 AM, 1st of Suntide: Winding Corridor, 10' (H:7/21 M:13/13 XP: 500) Seen: chitine zombie (CR 1) You are gravely wounded by a chitine zombie! 12:48 AM, 1st of Suntide: Winding Corridor, 10' (H:6/21 M:13/13 XP: 900) Seen: chitine zombie (CR 1) Seen: uncursed crossbow bolt (IL 0) You are gravely wounded by a tiefling! 12:49 AM, 1st of Suntide: Winding Corridor, 10' (H:21/21 M:13/13 XP: 1067) Seen: tiefling (CR 1) You have enough experience to advance to level two. 1:06 AM, 1st of Suntide: Magic Academy, 10' (H:3/26 M:22/22 XP:1337) Seen: thoqqua (CR 1) Seen: uncursed crossbow bolt (IL 0) You are gravely wounded by a boa constrictor! 4:36 PM, 1st of Suntide: Flooded Corridor, 10' (H:23/26 M:22/22 XP: 2257) Seen: skeletal foot soldier (CR 1) Seen: uncursed Gloves of Rust (3 uses left) (IL 2) You have enough experience to advance to level three. 2:04 AM, 2nd of Suntide: Unworked Stone, 20' (H:32/32 M:19/38 XP: 3056) Seen: bison zombie (CR 3) Seen: uncursed Boots +2 of Elvenkind (IL 4) You arrive at 20'. 2:05 AM, 2nd of Suntide: Magic Academy, 10' (H:32/32 M:19/38 XP:3056) You arrive at 10'. 2:22 AM, 2nd of Suntide: Gardened Forest, 20' (H:32/32 M:19/38 XP: 3087) Seen: bison zombie (CR 3) You arrive at 20'. 2:23 AM, 2nd of Suntide: Cultic Underchamber, 10' (H:32/32 M:19/38 XP: 3087) You arrive at 10'. 2:23 AM, 2nd of Suntide: Gardened Forest, 20' (H:32/32 M:19/38 XP: 3087) You arrive at 20'. 3:12 AM, 2nd of Suntide: Ritual Chamber, 20' (H:32/32 M:19/38 XP: 4522) Seen: malyss root (CR 4) Seen: cursed large club -3 (IL 6) You have enough experience to advance to level four. 5:05 AM, 2nd of Suntide: Unworked Stone, 30' (H:28/37 M:39/58 XP: 5894) Seen: graveborn hobgoblin (CR 2) Seen: uncursed Oil of Transformation (IL 5) You arrive at 30'. 6:55 AM, 2nd of Suntide: Orc Barracks, 30' (H:12/37 M:16/58 XP:8602) Seen: elder skeletal trooper (CR 5) Seen: uncursed Potion of *MANA* (IL 7) You are gravely wounded by a quasit! 7:12 AM, 2nd of Suntide: Ritual Chamber, 20' (H:26/37 M:16/58 XP: 9008) Seen: ancient slow shadow (CR 5) Seen: 53 uncursed crossbow bolts +3 (IL 6) You arrive at 20'. 7:17 AM, 2nd of Suntide: Magic Academy, 10' (H:26/37 M:16/58 XP:9008) You arrive at 10'. 4:37 PM, 2nd of Suntide: Gardened Forest, 20' (H:37/37 M:44/58 XP: 9054) Seen: bison zombie (CR 3) Seen: uncursed Ring +1 of the Ram (3 uses left) (IL 2) You arrive at 20'. 8:07 PM, 2nd of Suntide: Bare Cavern, 30' (H:37/37 M:44/58 XP:9240) Seen: wight (CR 2) Seen: blessed Potion of Light (IL 3) You arrive at 30'. 8:43 PM, 2nd of Suntide: Ritual Chamber, 20' (H:25/37 M:5/58 XP:9628) Seen: ancient slow shadow (CR 5) You arrive at 20'. 8:47 PM, 2nd of Suntide: Cultic Underchamber, 10' (H:25/37 M:5/58 XP: 9628) You arrive at 10'. 9:20 PM, 2nd of Suntide: Gardened Forest, 20' (H:25/37 M:34/58 XP: 9628) Seen: uncursed Wand +1 of Dragon Summoning (37 charges) (IL 7) You arrive at 20'. 9:23 PM, 2nd of Suntide: Unworked Stone, 30' (H:25/37 M:34/58 XP: 9628) You arrive at 30'. 1:46 AM, 3rd of Suntide: Orc Barracks, 30' (H:29/37 M:4/62 XP:10048) Seen: ancient slow shadow (CR 5) Seen: blessed orcish dagger +1 of stunning (IL 2) You have enough experience to advance to level five. 1:48 AM, 3rd of Suntide: Ritual Chamber, 20' (H:32/40 M:17/75 XP: 10048) Seen: ancient slow shadow (CR 5) You arrive at 20'. 1:53 AM, 3rd of Suntide: Cultic Underchamber, 10' (H:32/40 M:17/75 XP: 10062) Seen: kobold (CR 0) You arrive at 10'. 1:59 AM, 3rd of Suntide: Gardened Forest, 20' (H:32/40 M:65/75 XP: 10062) You arrive at 20'. 2:03 AM, 3rd of Suntide: Unworked Stone, 30' (H:32/40 M:75/75 XP: 10062) You arrive at 30'. 2:30 AM, 3rd of Suntide: Marble Enclave, 30' (H:13/40 M:75/75 XP: 10340) Seen: ancient slow shadow (CR 5) Seen: uncursed Gauntlets +3 of Lightning (IL 6) You are gravely wounded by a crocodile zombie! 2:44 AM, 3rd of Suntide: Acid Fog Cavern, 20' (H:34/40 M:75/75 XP: 10545) Seen: crocodile zombie (CR 4) Seen: cursed orcish short sword -3 (IL 6) You arrive at 20'. 2:44 AM, 3rd of Suntide: Unworked Stone, 30' (H:34/40 M:75/75 XP: 10545) You arrive at 30'. 2:55 AM, 3rd of Suntide: Ritual Chamber, 20' (H:29/40 M:75/75 XP: 10680) Seen: corporeal undead (CR 5) You arrive at 20'. 3:02 AM, 3rd of Suntide: Cultic Underchamber, 10' (H:29/40 M:75/75 XP: 10680) You arrive at 10'. 12:09 AM, 3rd of Suntide: Gardened Forest, 20' (H:40/40 M:61/75 XP: 10680) Seen: uncursed Brazier Commanding Fire Elementals +2 (3 uses left) (IL 5) You arrive at 20'. 12:09 AM, 3rd of Suntide: Cultic Underchamber, 10' (H:40/40 M:61/75 XP: 10680) You arrive at 10'. 12:13 AM, 3rd of Suntide: Gardened Forest, 20' (H:40/40 M:61/75 XP: 10680) Seen: uncursed Scroll of Force Shapechange (IL 5) You arrive at 20'. 5:14 PM, 3rd of Suntide: Bare Cavern, 30' (H:39/40 M:61/75 XP:10770) Seen: hatchling hatori (CR 2) Seen: cursed orcish short sword -3 (IL 6) You arrive at 30'. 5:22 PM, 3rd of Suntide: Unworked Stone, 40' (H:39/40 M:61/75 XP: 10846) Seen: ancient wight (CR 5) You arrive at 40'. 6:41 PM, 3rd of Suntide: Orc Barracks, 30' (H:20/40 M:61/75 XP:11408) Seen: half-fiend malyss root (CR 4) Seen: uncursed lucern hammer +2 (IL 4) You arrive at 30'. 6:59 PM, 3rd of Suntide: Ancient Tomb, 40' (H:30/40 M:61/75 XP:11568) Seen: ancient slow shadow (CR 5) Seen: uncursed Tome +1 of Leadership and Influence (IL 6) You arrive at 40'. 8:33 PM, 3rd of Suntide: Ancient Barracks, 40' (H:34/40 M:61/75 XP: 15054) Seen: elder shadow (CR 6) Seen: uncursed Potion of *MANA* (IL 7) You have enough experience to advance to level six. 8:52 PM, 3rd of Suntide: Oddly-formed Hall, 50' (H:39/45 M:52/85 XP: 15174) Seen: elder shadow (CR 6) Seen: uncursed orcish short sword +3 (IL 6) You arrive at 50'. 9:19 PM, 3rd of Suntide: Unworked Stone, 60' (H:35/45 M:97/97 XP: 15960) Seen: cave orc (CR 5) Seen: uncursed Girdle +2 of Uncanny Growth (IL 8) You arrive at 60'. 9:20 PM, 3rd of Suntide: Ancient Tomb, 50' (H:35/45 M:97/97 XP:16013) Seen: corrupted plague of monkeys (CR 5) You arrive at 50'. 9:20 PM, 3rd of Suntide: Unworked Stone, 60' (H:35/45 M:97/97 XP: 16013) Seen: half-fiend dire badger (CR 3) You arrive at 60'. 9:21 PM, 3rd of Suntide: Ancient Tomb, 50' (H:35/45 M:97/97 XP:16126) Seen: corrupted plague of monkeys (CR 5) Seen: 5 produced flame +5 (5 shots, 0 turns) (IL 10) You arrive at 50'. 9:22 PM, 3rd of Suntide: Unworked Stone, 60' (H:35/45 M:97/97 XP: 16126) Seen: half-fiend dire badger (CR 3) You arrive at 60'. 9:22 PM, 3rd of Suntide: Ancient Tomb, 50' (H:32/45 M:97/97 XP:16126) Seen: half-fiend dire badger (CR 3) You arrive at 50'. 9:24 PM, 3rd of Suntide: Unworked Stone, 60' (H:32/45 M:97/97 XP: 16126) Seen: half-fiend dire badger (CR 3) You arrive at 60'. 9:24 PM, 3rd of Suntide: Ancient Tomb, 50' (H:32/45 M:97/97 XP:16179) Seen: dire badger (CR 3) You arrive at 50'. 9:25 PM, 3rd of Suntide: Unworked Stone, 60' (H:32/45 M:97/97 XP: 16179) Seen: half-fiend dire badger (CR 3) You arrive at 60'. 9:38 PM, 3rd of Suntide: Ancient Tomb, 50' (H:32/45 M:97/97 XP:16767) Seen: half-fiend dire badger (CR 3) Seen: cursed defending adamant siangham -5 (IL 10) You arrive at 50'. 9:39 PM, 3rd of Suntide: Community Offices, 40' (H:32/45 M:97/97 XP: 16767) Seen: ancient wight (CR 5) You arrive at 40'. 9:41 PM, 3rd of Suntide: Twisty Little Passage, 30' (H:32/45 M:97/97 XP:16767) Seen: icewight (CR 4) You arrive at 30'. 9:47 PM, 3rd of Suntide: Ritual Chamber, 20' (H:32/45 M:97/97 XP: 16767) Seen: ancient wight (CR 5) You arrive at 20'. 9:52 PM, 3rd of Suntide: Cultic Underchamber, 10' (H:32/45 M:97/97 XP: 16767) You arrive at 10'. 9:57 PM, 3rd of Suntide: Gardened Forest, 20' (H:32/45 M:97/97 XP: 16767) You arrive at 20'. 10:06 PM, 3rd of Suntide: Cultic Underchamber, 10' (H:32/45 M:97/97 XP: 16767) You arrive at 10'. 7:11 AM, 4th of Suntide: Gardened Forest, 20' (H:45/45 M:76/97 XP: 16767) Seen: force construct staff +2 (0 turns) (IL 4) You arrive at 20'. 11:33 AM, 4th of Suntide: Unworked Stone, 30' (H:45/45 M:76/97 XP: 17027) Seen: spectral undead (CR 4) Seen: uncursed orcish short sword +3 (IL 6) You arrive at 30'. 2:43 PM, 4th of Suntide: Ancient Tomb, 40' (H:45/45 M:97/97 XP:17072) Seen: ancient wight (CR 5) Seen: uncursed Scroll of Keen Edge (IL 3) You arrive at 40'. 3:01 PM, 4th of Suntide: Orderly Flood, 50' (H:45/45 M:97/97 XP: 17305) Seen: ancient wight (CR 5) Seen: uncursed Scroll of Fire Shield (IL 4) You arrive at 50'. 3:12 PM, 4th of Suntide: Mud-Choked River, 60' (H:45/45 M:97/97 XP: 17440) Seen: ancient wight (CR 5) You arrive at 60'. 4:28 PM, 4th of Suntide: Lesser Vault, 60' (H:13/45 M:97/97 XP:18593) Seen: greater fire elemental (CR 10) You are gravely wounded by a behir! // Yay, vault. Lots of favor from Asterath. 4:29 PM, 4th of Suntide: Lesser Vault, 60' (H:15/45 M:97/97 XP:18593) Seen: behir (CR 10) You are gravely wounded by a behir! 4:29 PM, 4th of Suntide: Lesser Vault, 60' (H:11/45 M:97/97 XP:18593) Seen: behir (CR 10) You are gravely wounded by a behir! 4:37 PM, 4th of Suntide: Winding Corridor, 60' (H:13/45 M:97/97 XP: 18987) Seen: behir (CR 10) You are gravely wounded by a behir! 4:40 PM, 4th of Suntide: Lesser Vault, 60' (H:14/45 M:97/97 XP:20183) Seen: malebranche (CR 12) You are gravely wounded by a skeletal warrior! 5:04 PM, 4th of Suntide: Lesser Vault, 60' (H:36/45 M:97/97 XP:21254) Seen: malebranche (CR 12) Seen: uncursed Treatise of Revealed Enlightenment +1 (IL 6) You have enough experience to advance to level seven. 5:51 PM, 4th of Suntide: Unworked Stone, 70' (H:43/53 M:145/145 XP: 23061) Seen: skeleton (CR 11) Seen: 2 uncursed elven daggers +5 of stunning (IL 10) You arrive at 70'. 7:09 PM, 4th of Suntide: Orc Barracks, 70' (H:43/53 M:145/145 XP: 28122) Seen: graveborn chuul (CR 10) Seen: uncursed Cloak +3 of Resistance (IL 9) You have enough experience to advance to level eight. 7:28 PM, 4th of Suntide: Dragon Cave, 80' (H:53/55 M:146/162 XP: 29144) Seen: turbulent mote of pure magic (CR 7) Seen: mildly damaged uncursed Staff +2 of Winter (IL 7) You arrive at 80'. // About this point I just thinking that I'm ready to confront that Goblin king and just dived. At those two earlier cheated games I didn't bother to clean deeper levels and just went to win. 8:04 PM, 4th of Suntide: Ice Matrix, 90' (H:45/55 M:146/162 XP:31742) Seen: bulette (CR 9) Seen: uncursed Crown of the Magi +5 (IL 10) You arrive at 90'. 8:50 PM, 4th of Suntide: Meeting Hall, 90' (H:51/55 M:146/162 XP: 36208) Seen: half-fiend kobold stalker (CR 8) Seen: uncursed bonemail armor +5 (IL 10) You have enough experience to advance to level nine. 9:00 PM, 4th of Suntide: Winding Corridor, 100' (H:51/55 M:146/162 XP: 37110) Seen: icewight (CR 9) Seen: uncursed Bracers +5 of the Endless Wave (IL 11) You arrive at 100'. 5:06 PM, 5th of Suntide: The Goblin Encampment, 100' (H:59/69 M: 175/175 XP:45056) Seen: spellstitched shadow haunt (CR 12) Seen: 7 produced flame +5 (7 shots, 0 turns) (IL 10) You have enough experience to advance to level ten. // I disguised as a goblin and just went past that army. Then I didn't find Goblin king since I apparently didn't have high enough spot or something, so I attacked a vizier. This was the point where I turned Evil. Warding runes didn't pose much of a threat since I quaffed a poiton of Valor (no fear), had ring of elvenking (no sleep), had enough balance so confusion didn't bother my movement and I wasn't casting anyway, although equipment damage did matter somewhat. 5:27 PM, 5th of Suntide: The Goblin Encampment, 100' (H:72/72 M: 144/192 XP:55026) Seen: experienced hill giant (CR 10) Seen: mildly rusted uncursed keen orcish short sword +3 (IL 6) You have enough experience to advance to level eleven. 5:42 PM, 5th of Suntide: Winding Corridor, 90' (H:66/72 M:173/192 XP: 59158) Seen: tojanda (CR 9) Seen: uncursed mithril knife +5 (IL 10) You arrive at 90'. 5:48 PM, 5th of Suntide: Graveyard, 80' (H:72/78 M:227/256 XP:59969) Seen: shadow haunt (CR 9) You arrive at 80'. 6:01 PM, 5th of Suntide: Crumbled Crevice, 70' (H:72/78 M:224/256 XP: 60037) Seen: ancient graveborn goblin (CR 5) You arrive at 70'. 6:02 PM, 5th of Suntide: Twisty Little Passage, 60' (H:72/78 M:224/256 XP:60059) Seen: corporeal undead (CR 6) You arrive at 60'. 6:06 PM, 5th of Suntide: Ancient Tomb, 50' (H:72/78 M:224/256 XP: 60319) Seen: elder icewight (CR 6) Seen: 2 uncursed Potions of Restoration (IL 4) You arrive at 50'. 6:09 PM, 5th of Suntide: Community Offices, 40' (H:72/78 M:212/256 XP: 60385) Seen: elder shadow (CR 6) Seen: 5 uncursed Scrolls of Hallow (IL 5) You arrive at 40'. 6:11 PM, 5th of Suntide: Twisty Little Passage, 30' (H:72/78 M:212/256 XP:60487) Seen: elder shadow (CR 6) You arrive at 30'. 6:16 PM, 5th of Suntide: Ritual Chamber, 20' (H:72/78 M:212/256 XP: 60553) Seen: elder skeletal trooper (CR 5) You arrive at 20'. 6:21 PM, 5th of Suntide: Cultic Underchamber, 10' (H:72/78 M:212/256 XP:60559) Seen: graveborn ogre (CR 2) You arrive at 10'. Monsters E Total: 1079 35 Animals 15 Bats 10 Birds 2 Cats 3 Dogs 5 Eye Creatures 13 Faeries 286 Goblinkin 735 Humanoids 7 Jellies 7 Oozes 16 Kobolds 5 Lycanthropes 1 Nagas 104 Orcs 16 Quadrupeds 1 Rodents 28 Spiders 7 Trappers 15 Vortices 1 Worms 50 Vermin 28 Celestials 62 Beasts 27 Constructs 16 Dragons 29 Elementals 44 Fungi 2 Golems 38 Giants 5 Illithids 1 Genies 36 Elementalkin 3 Mythic Hybrids 158 Outsiders 50 Plant Creatures 29 Reptiles 9 Snakes 8 Spirits 12 Trolls 58 Corporeal Undead 1 Vampires 16 Negative Undead 81 Aberrations 12 Hominids 82 Zombies 13 Demons Level Statistics: Lvl | Act | Key | Turns | Secs | XP | Explored ----+-----+-----+-------+------+-----+------------------ 1 | 4800|11428|1105582| 7795| 3249|3610 / 3757 = 96% 2 | 6799|12652| 294662| 6090| 3363|4379 / 4545 = 96% 3 | 5490|12933| 212558| 11025| 4887|3028 / 3029 = 99% 4 | 2785| 6836| 64136| 6407| 4503|3657 / 4968 = 73% 5 | 897| 1623| 13662| 1019| 987|1277 / 2986 = 42% 6 | 2368| 5843| 53501| 5339| 6688|3425 / 4449 = 76% 7 | 1839| 4268| 29537| 3399| 6105|2152 / 3832 = 56% 8 | 959| 2196| 14696| 1660| 2666|1810 / 4208 = 43% 9 | 1303| 3330| 18576| 2865| 6179|1502 / 5105 = 29% 10 | 2456| 8368| 35995| 7083|21932|3973 / 5534 = 71% Messages: [hit] Damage: 1d6+19 = 25 Catching him unaware, you swing center, killing the graveborn ogre. You slip into the shadows. Autosave... Done. >From the shadows, a winged snake! You climb up into the giant mushroom. You climb down from the giant mushroom. You climb up into the tree. You climb down from the tree. You climb up into the tree. You climb down from the tree. You climb up into the tree. You climb down from the tree. You climb up into the tree. You leave the unnaturally shadowed region. You enter a globe of pervasive shadows. You can't go up here. The oak door opens. The door opens. Using your knowledge of the undead, you realize that this skeleton is really something! The oak door closes. The uncursed force backpack can't hold that much weight. Autosave... Done. You have won...