A disclaimer: Since I am testing, exploring, and trying new and dangerous things this character was save-scummed. That is probably not surprising, but I just wanted to make it clear. Well, I finally finished a game! Here is an instant-replay of Murgash's last moments: Murgash, the Goblin King looks for an unseen foe. Murgash, the Goblin King turns to flee! Murgash, the Goblin King seems terrified. Attack: 1d20 (10) +32 -2 flight = 40 vs. Def 33 [hit] Damage: 1d6+9 = 14 +1d6 cold = 20 You fire an uncursed orcish sheaf arrow +3 at Murgash, the Goblin King, hitting him. Murgash, the Goblin King looks for an unseen foe. Frost sears Murgash, the Goblin King! You have done it! You have slain the king of the goblins! Now if only you can make your way back to the surface, you will forevermore be known as a great hero (as opposed to a great martyr)! I was a little dissappointed that there wasn't a big pile of loot anywhere (although I probably couldn't have carried it anyway). I drank a potion of giant strength so I could haul this little souvenir out with me: Thestatue Of Murgash, The Goblin King (' ') It is food. It provides 0 units of nutrition when consumed. Composition: It weighs 250.0s and is made of granite. It has 100 out of 100 hit points. It has a resistance of 10 to Acid, Blunt Damage, Cold, Slashing Damage, Physical Damage, Fire, Sonic Damage; 0 to Disintigration, Pure Magic. It is immune to Organic Decay, Soaking, Rusting, Life Drain, Light Damage. I will put a ticket in for the "Thestatue", "It is food", and some other end-game bugs/typos. And I was pretty surprised that I didn't have to fight my way through hordes of super-goblins (there were just lots of sleeping wimpy families). The keep was exciting to take on, though. The only thing that was an annoyance to my rogue was the runes which kept slowing me and damaging my equipment. Since I could shoot and remain hidden, I just killed them all with arrows and never took any damage. There were a couple lesser vaults that I couldn't clear. They had some CR 11 demons and other wierd stuff that could detect me despite all my non-detection and stealth. THey also had really high fortification saves so I couldn't assassinate them. Here is my character dump just before leaving (the statue is still on the ground): Zik, The Crazed Psychopath Gender Male Race Kobold Class Rogue 4 Assassin 6 Shadowdancer 1 Faith Asherath XP 60897 Next @ 66000 Align Chaotic Evil // I believe that Evil rogue is the easiest path to victory in this game currently. // Stealth and having access to almost every skill are *extremely* useful. // Also, picking locks and disarming traps is a source of a large amount of extra experience. STR: 16/83 [+3/+2] (base 16, +1 magic, +3 inherant, -4 natural) DEX: 25/55 [+7/+7] (base 16, +5 inherant, +4 natural) CON: 16/33 [+3/+2] (base 15, +1 inherant) INT: 23/33 [+6/+6] (base 18, +3 inherant, +2 natural) WIS: 13/00 [+1/+1] (base 13) CHA: 9/37 [+0/-1] (base 10, +1 inherant, -2 natural) LUC: 14/00 [+2/+1] (base 12, +2 magic) // I had great starting stats. And since I planned on killing everything I ran into, the low Cha was never a problem. // The high Int meant that I had more skill points than I knew what to do with by the mid game. I just started throwing them into whatever looked interesing (or whatever gave me synergy bonuses) because all my primary skills were maxxed. // The Int also gave me a really high assassination DC, which was my primary mode of attack. Fortitude +9(Rogue +1/ Assassin +2/ Shadowdancer +0, +3 Con, +3 magic) Reflex +27(+4/+5/+2 +7Dx +3Ma +6Co) Will +15(+1/+2/+0 +1Ws +4Ma +7Mr) (+4 vs. poison, +2 vs. traps, +6 vs. theft, +14 vs. knockdown) Archery +toHit +21 (Rogue +3/ Assassin +6/ Shadowdancer +0, +7 Dex, +4 magic, +1 size) Damage +4 (base 1d6 / 1d3, +4 magic) Speed 245%(base 100% +5% Rogue +15% Assassin) x 120% magic x 175% weapon Melee +toHit +19 (Rogue +3/ Assassin +4/ Shadowdancer +0, +7 Dex, +5 magic, -1 weapon, +1 size) Damage +11 (base 1d6 / 1d6, +5 Str, +5 magic, +1 weapon) Speed 225%(base 100% +5% Rogue +15% Assassin) x 125% magic x 150% weapon Size Small: (base small) Defense Class 34: (base 10, +2 Rogue, +3 Assassin, +7 Dex, +11 weapon, +1 size) // I very rarely got hit. If I was damaged it was generally because of some magical attack. Coverage 11: (base 0, +11 armor) Movement Rate 145%: (base 75%) x 180% magic x 125% skill x 90% encumbrance Hit Dice Rolls 119: 20 + 4d6 (6, 6, 6, 6) + 6d8 (8, 8, 8, 8, 8, 8) + 1d8 (8) + 33 (CON bonus) x 90% (Size) Mana Rolls 156: 10 + 4d6 (3x2, 3x2, 5x3, 3x3) + 6d8 (8x2, 4x2, 7x3, 6x3, 8x3, 2x4) + 1d4 (2x2) + 11 (WIS bonus) // I used the maxxed Hit Points to make my character more surviveable. It was very much needed early on. Encumbrance Light: (Light 28.9s, Moderate 87.0s, Heavy 174.7s, Extreme 262.5s, Max Press 230.0s) // I tried to keep light encumbrance by taking my piles of loot up to the entrance stairs and dumping extra stuff there. Spell Slots 3rd: 2+5 / 1+1 // Having access to spells like Shield, Spider Climb, and Infravision was great Special Abilities: Evasion Infravision (120 ft) // Very nice. I could assassinate things from very far away. Sneak Attack +5d6 Spellcasting (3rd) Species Affinity: Vermin Telepathy (40 ft) Improved Uncanny Dodge Flawless Dodge Thief in the Night (36%) Death Attack (DC 22) // Not many creatures survived the first shot. Fewer survived a second. Death Attack (DC 22) Feats: Armor Proficiency: Light Close Quarters Fighter Combat Reflexes Dirty Fighting Expertise ---171 (below 170 = Heighten Spell)--- Larcenous Sneaky Swarm Tactics Shoot From Cover Weapon Finesse // I believe the 171 is Hide in Plain Sight. Ver useful. I got an extra level of rogue so I could put points in Perform just so I could get 1 level of Shadowdancer. I had boots that gave me dodge and mobility. Resistances and Armor: Slashing Damage 8 Piercing Damage 7 Blunt Damage 6 Complete Immunities: Poison // Extremely useful. Poison and disease do not come up too often, but when they do they can be very difficult to overcome before you die from stat loss. Proficiencies Simple Weapons, Short Blades, Archery, Thrown, Daggers, Flexible, Light Armor, whip and bolas Skill Ratings: Alchemy +14 (6 ranks, +6 INT, +2 train) Appraise +19 (15 ranks, +1 WIS, +3 train) Athletics +11 (7 ranks, +2 CON, +2 train) Balance +29 (18 ranks, +7 DEX, +4 train) Bluff +11 (3 ranks, -1 CHA, +4 train, +5 synergy) Climb +24 (6 ranks, +7 DEX, +4 train, +7 synergy) // Climbing on ceilings is very useful. It removes the need of having a means to levitate which has negatives associated with it. Craft +7 (0 ranks, +1 WIS, +2 train, +2 racial, +2 kit) Decipher Script +20 (9 ranks, +6 INT, +3 train, +2 kit) // I had a pile of 30 ID scrolls by the end. They kept getting preserved. Diplomacy +6 (0 ranks, -1 CHA, +2 train, +5 synergy) Disguise +20 (4 ranks, +6 INT, +3 train, +6 feat, +1 synergy) Escape Artist +21 (10 ranks, +7 DEX, +4 train) // I don't like to be paralyzed. It is a lame way to die. Find Weakness +20 (16 ranks, +1 WIS, +3 train) // I got a lot of criticals on enemies. :) Handle Device +25 (7 ranks, +6 INT, +4 train, +4 racial, +4 kit) Healing +12 (7 ranks, +1 WIS, +2 train, +2 kit) // Just throw away points. I never needed it much since I had poison resistance. Hide in Shadows +30 (12 ranks, +7 DEX, +5 train, +2 feat, +4 size) // Nobody could see me Intimidate +10 (0 ranks, +2 STR, +3 train, +5 synergy) Intuition +4 (0 ranks, +1 WIS, +3 train) Jump +22 (1 ranks, +7 DEX, +4 train, +8 magic, +2 synergy) Know (Theyra) +8 (0 ranks, +6 INT, +2 train) Know (Infernal) +8 (0 ranks, +6 INT, +2 train) Know (Magic) +8 (0 ranks, +6 INT, +2 train) Know (Mythology) +8 (0 ranks, +6 INT, +2 train) Know (Nature) +8 (0 ranks, +6 INT, +2 train) Know (Oceans) +8 (0 ranks, +6 INT, +2 train) Know (Planes) +8 (0 ranks, +6 INT, +2 train) Know (Theology) +8 (0 ranks, +6 INT, +2 train) Know (Undead) +11 (3 ranks, +6 INT, +2 train) // Enough to get criticals on undead Listen +23 (18 ranks, +1 WIS, +4 train) Lockpicking +21 (7 ranks, +7 DEX, +3 train, +2 feat, +2 synergy) // I still failed a couple times on chests on dlvl 9 and 10 Mining +5 (0 ranks, +1 WIS, +2 train, +2 racial) Move Silently +31 (18 ranks, +7 DEX, +4 train, +2 feat) Perform +19 (6 ranks, -1 CHA, +3 train, +6 kit, +5 synergy) // Had to put 6 ranks in because I learned the synergy doesn't count towards Prestige prerequisites Pick Pockets +19 (7 ranks, +7 DEX, +3 train, +2 feat) Poison Use +19 (3 ranks, +6 INT, +4 train, +6 feat) // I wanted to be able to create super-deadly poisons, but found that it was buggy Ride +3 (0 ranks, +1 WIS, +2 train) Searching +22 (9 ranks, +6 INT, +3 train, +2 racial, +2 kit) Spot +23 (18 ranks, +1 WIS, +4 train) Swimming +5 (0 ranks, +2 STR, +2 train, +1 synergy) Tumble +22 (5 ranks, +7 DEX, +4 train, +6 synergy) Use Magic +15 (7 ranks, +6 INT, +2 train) Spiritual State: __You are devoted to Asherath. __Asherath is noncommital. __You have angered Asherath. __You flawlessly embody Evil. __You flawlessly embody Chaos. Inventory: uncursed adamant rapier +5 // Found +5 bolas and an oil of transformation. Main weapon through the last 4 dlvls. uncursed frost elven short bow +4 // I found quite a few magical short bows, but only used it when I couldn't assassinate things with my boomerang. uncursed Girdle +1 of Giant Strength [+1] // I hardly found any magic girdles and never found any glasses (other games I find lots) uncursed peasant garb uncursed resistant feather-light bonemail armor +3 uncursed Boots +4 of Striding and Springing [+80%, +8] // I found 3 pairs of these (all +4) in this game uncursed Cloak of Nondetection uncursed Ring +2 of Good Fortune [+2] uncursed Ring +2 of Mind Shielding [+4] uncursed Amulet +2 of Natural Armor [+4] uncursed Circlet of Blasting [5d8+1, 10d6+1, 5d6+1] (7 uses left) // Only magic helmet I found. I never used it, though 62 uncursed orcish sheaf arrows +3 // Nice arrows to go with my bow uncursed frost boomerang +3 // This was my primary weapon. I could sit at the edge of a room and systematically assassinate everything in it. And I never had to go retrieve my ammo or worry about running out. uncursed Horn +4 of the Tritons (3 uses left) 10 uncursed Potions of Dimension Door [2d20] uncursed Shadowstone +2 [+4] uncursed gnomish backpack {mundane} uncursed Amulet of Planar Warding uncursed Amulet of See Invisible uncursed Holy symbol of Asherath uncursed spellbook [Lore of Murder I] {mundane} uncursed Boots +4 of Striding and Springing [+80%, +8] 2344 uncursed gold pieces // I actually ended with about 34000 gold in a pile by the exit stairs (see below) 7 uncursed food rations {mundane} 8 uncursed Potions of *Mana* {good/tha} [5d12+12] 7 uncursed Potions of Clairvoyance 3 uncursed Potions of Cure Disease [0d0] 7 uncursed Potions of Extra-Healing [3d8+12] uncursed Potion of Giant Strength [2d4+2] 15 uncursed Potions of Healing [2d8+8] 5 uncursed Potions of Invisibility 4 uncursed Potions of Light 4 uncursed Potions of Restoration [0d6] uncursed Potion of Restore Charisma [6d8] 2 uncursed Potions of Restore Constitution {magical} [6d8] 3 uncursed Potions of Restore Dexterity [6d8] 4 uncursed Potions of Restore Luck [6d8] 5 uncursed Potions of Restore Strength [6d8] 7 uncursed Potions of Restore Wisdom [6d8] uncursed Potion of True-Healing [4d8+20] 7 uncursed Potions of Valor [0d0] 3 uncursed Potions of Vitality [3d4+1] 3 uncursed Potions of Wakefulness uncursed Ring +1 of Regeneration uncursed Ring of Nondetection uncursed Scroll of Waves of Weariness {good} 3 uncursed Scrolls of Dispel Magic uncursed Scroll of Energy Buffer 9 uncursed Scrolls of Identify {magical/div} 2 uncursed Scrolls of Remove Curse uncursed Scroll of Fire Shield {good/evo} [+12] uncursed small glass vial {mundane} (with 3 doses of disir venom) 2 uncursed small glass vials {mundane} (with 6 doses of insanity mist) uncursed healing kit uncursed mechanical tools 2 uncursed small glass vials (with 4 doses of ungol dust) uncursed Horn +1 of Valhalla {good/wea} (3 uses left) uncursed viewing lens {mundane} uncursed Wand +3 of Cleansing Light [6d6+1] (48 charges) // This wand is AWESOME! I used them frequently (had several) to clear rooms of powerful undead. uncursed Wand +1 of Cleansing Light {good} [2d6+1] (27 charges) uncursed Wand +3 of Fire Bolts {good/evo} [6d6+1] (45 charges) uncursed Wand +3 of Fire Bolts {good} [6d6+1] (31 charges) // Used to cleaer ice and break through ice walls uncursed Wand +1 of Ice [1d8+1] (50 charges) uncursed Wand +1 of Negation (49 charges) uncursed Wand of Alacrity (47 charges) uncursed Wand of Alacrity {good/tha} (50 charges) uncursed Wand +2 of Cleansing Light {great/evo} [4d6+1] (40 charges) uncursed Wand +1 of Cleansing Light {good/evo} [2d6+1] (38 charges) uncursed Wand +1 of Striking {good/evo} [2d10+1, 1d4+1] (36 charges) uncursed frost dagger +2 // This was my main melee weapon until I found the +5 bolas. Lots of frost weapons in this game. On The Ground: statue of Murgash, the Goblin King uncursed Wand +1 of Ash (50 charges) uncursed Horn +1 of the Kobolds (3 uses left) 2 uncursed small glass vials (with 5 doses of karmic venom) uncursed small glass vial (with 4 doses of formian venom) uncursed small glass vial {mundane} (with 5 doses of blue whinnis) 4 uncursed Potions of Wakefulness uncursed Ring +1 of the Gnomes [+2, +2] uncursed Wand +3 of Sleep (46 charges) uncursed disguise kit uncursed alchemy set {mundane} 19 uncursed Scrolls of Identify {magical/div} uncursed Cloak +1 of Charisma [+1] uncursed Bracers +2 of Graceful Motion [+2] uncursed Boots of Evasive Footwork uncursed Bracers +2 of the Inferno [+8] 12 uncursed Potions of Healing [2d8+8] 10 uncursed Potions of *Mana* {good/tha} [5d12+12] 58 uncursed Potions of Dimension Door [2d20] uncursed chainmail shirt +5 of silent moves 530 uncursed platinum pieces 4787 uncursed gold pieces 1486 uncursed gold pieces 8 uncursed cottonberry loaves {mundane} 15 uncursed Potions of Healing [2d8+8] 15 uncursed Potions of Mana [3d8+8] 6300 uncursed gold pieces {mundane} 2172 uncursed platinum pieces {mundane} 3856 uncursed gold pieces Known Spells: Shield 1 100% 10 True Strike 1 96% 2 +10 Expeditious Retreat 1 100% 5 +100%, -50% Spider Climb 1 100% 5 +10 Convulsion 1 96% 4 -6 Magic Weapon 1 100% 5 Passwall 2 90% 4 0d0+3 Infravision 2 100% 15 ESP 2 100% 20 Journal: 12:00 AM, 1st of Suntide: Unknown Location (H:16/18 M:0/10 XP:0) Starting Perks: Bonus Feat: Larcenous. Starting Item: Wand +1 of Soul Flaying. 12:13 AM, 1st of Suntide: Unworked Stone, 20' (H:10/25 M:17/17 XP: 467) Seen: spiked bonebat (CR 1) Seen: uncursed sheaf arrow (IL 0) You arrive at 20'. 12:13 AM, 1st of Suntide: Ancient Barracks, 10' (H:10/25 M:17/17 XP: 467) You arrive at 10'. 12:18 AM, 1st of Suntide: Ancient Barracks, 10' (H:2/25 M:17/17 XP: 667) Seen: skeleton (CR 1) Seen: uncursed sheaf arrow (IL 0) You are gravely wounded by a hobgoblin! 12:21 AM, 1st of Suntide: Ancient Barracks, 10' (H:2/25 M:17/17 XP: 1067) Seen: hobgoblin (CR 1) You have enough experience to advance to level two. 8:43 PM, 1st of Suntide: Unworked Stone, 20' (H:32/32 M:24/24 XP: 1717) Seen: skeleton (CR 1) Seen: uncursed Horn +1 of the Kobolds (3 uses left) (IL 2) You arrive at 20'. 8:43 PM, 1st of Suntide: Meeting Hall, 10' (H:32/32 M:24/24 XP:1717) You arrive at 10'. 8:46 PM, 1st of Suntide: Ancient Tomb, 20' (H:32/32 M:24/24 XP:1817) Seen: spiked skeleton (CR 2) You arrive at 20'. 8:47 PM, 1st of Suntide: Vermin Burrow, 10' (H:32/32 M:24/24 XP:1817) Seen: spiked skeletal foot soldier (CR 2) You arrive at 10'. 9:30 PM, 1st of Suntide: Winding Corridor, 10' (H:16/32 M:17/24 XP: 2357) Seen: cave orc skeleton (CR 1) Seen: uncursed bolas (IL 0) You have enough experience to advance to level three. 10:53 PM, 1st of Suntide: Flooded Corridor, 10' (H:9/39 M:40/40 XP: 3284) Seen: skeleton (CR 3) Seen: cursed Cloak of Fireburn (IL 0) You are gravely wounded by a nixie! 10:53 PM, 1st of Suntide: Flooded Encampment, 10' (H:11/39 M:40/40 XP: 3284) Seen: nixie (CR 1) You are gravely wounded by a nixie! 8:07 AM, 2nd of Suntide: Ancient Tomb, 20' (H:39/39 M:40/40 XP:4322) Seen: nixie (CR 1) Seen: uncursed Boots of Evasive Footwork (IL 3) You arrive at 20'. 8:08 AM, 2nd of Suntide: Unworked Stone, 30' (H:39/39 M:40/40 XP: 4322) You arrive at 30'. 8:08 AM, 2nd of Suntide: Ancient Tomb, 20' (H:39/39 M:40/40 XP:4322) You arrive at 20'. 8:13 AM, 2nd of Suntide: Winding Corridor, 20' (H:39/39 M:40/40 XP: 4615) Seen: graveborn drow (CR 2) Seen: uncursed sheaf arrow (IL 0) You have enough experience to advance to level four. 8:34 AM, 2nd of Suntide: Unworked Stone, 30' (H:52/52 M:57/57 XP: 4880) Seen: adlet bandit (CR 1) Seen: uncursed sheaf arrow (IL 0) You arrive at 30'. 8:34 AM, 2nd of Suntide: Winding Corridor, 20' (H:52/52 M:57/57 XP: 4880) You arrive at 20'. 9:33 AM, 2nd of Suntide: Fiery Prison, 30' (H:42/52 M:74/77 XP:6473) Seen: aranea (polymorphed into a giant spider) (CR 4) Seen: uncursed frost dagger +2 (IL 4) You arrive at 30'. 9:33 AM, 2nd of Suntide: Armoury, 20' (H:42/52 M:74/77 XP:6473) Seen: hatchling silver dragon (CR 2) You arrive at 20'. 9:40 AM, 2nd of Suntide: Statue Garden, 30' (H:42/52 M:74/77 XP:6643) Seen: cave orc (CR 1) You arrive at 30'. 9:44 AM, 2nd of Suntide: Underking's Court, 20' (H:42/52 M:74/77 XP: 6848) Seen: skilled cave orc barbarian (CR 3) Seen: uncursed sheaf arrow (IL 0) You arrive at 20'. 10:20 AM, 2nd of Suntide: Unworked Stone, 30' (H:42/52 M:74/77 XP: 7440) Seen: hill orc (CR 2) Seen: uncursed sheaf arrow (IL 0) You arrive at 30'. 10:41 AM, 2nd of Suntide: Orderly Graveyard, 30' (H:42/52 M:74/77 XP: 10092) Seen: ape zombie (CR 6) Seen: uncursed sheaf arrow (IL 0) You have enough experience to advance to level five. 10:42 AM, 2nd of Suntide: Winding Corridor, 20' (H:52/62 M:68/86 XP: 10112) Seen: spiked vampire spawn (CR 5) You arrive at 20'. 10:43 AM, 2nd of Suntide: Meeting Hall, 10' (H:52/62 M:68/86 XP: 10112) You arrive at 10'. 6:48 PM, 2nd of Suntide: Unworked Stone, 20' (H:62/62 M:71/86 XP: 10112) Seen: uncursed Horn +1 of the Kobolds (3 uses left) (IL 2) You arrive at 20'. 6:52 PM, 2nd of Suntide: Unworked Stone, 30' (H:62/62 M:71/86 XP: 10158) Seen: graveborn giant tortoise (CR 2) Seen: uncursed sheaf arrow (IL 0) You arrive at 30'. 6:54 PM, 2nd of Suntide: Winding Corridor, 20' (H:58/62 M:71/86 XP: 10158) Seen: spiked vampire spawn (CR 5) You arrive at 20'. 6:54 PM, 2nd of Suntide: Unworked Stone, 30' (H:58/62 M:71/86 XP: 10158) You arrive at 30'. 7:05 PM, 2nd of Suntide: Bare Cavern, 40' (H:57/62 M:71/86 XP:10648) Seen: spiked vampire spawn (CR 5) Seen: uncursed sheaf arrow (IL 0) You arrive at 40'. 7:05 PM, 2nd of Suntide: Warded Laboratory, 30' (H:57/62 M:71/86 XP: 10648) You arrive at 30'. 8:23 PM, 2nd of Suntide: Ancient Barracks, 30' (H:9/44 M:65/86 XP: 11530) Seen: skilled gnome ranger (CR 4) Seen: 2 uncursed sheaf arrows (IL 0) You are gravely wounded by a crypt thing! 8:24 PM, 2nd of Suntide: Ancient Barracks, 30' (H:12/44 M:65/86 XP: 11554) Seen: spiked wight (CR 3) You are gravely wounded by a spiked crawling claw! 9:29 PM, 2nd of Suntide: Unworked Stone, 40' (H:8/44 M:65/86 XP: 12664) Seen: skilled gnome ranger (CR 4) Seen: uncursed Potion of Light (IL 3) You arrive at 40'. 9:29 PM, 2nd of Suntide: Acid Fog Cavern, 30' (H:8/44 M:65/86 XP: 12664) You arrive at 30'. 9:33 PM, 2nd of Suntide: Ancient Tomb, 20' (H:8/44 M:65/86 XP:12664) You arrive at 20'. 9:33 PM, 2nd of Suntide: Vermin Burrow, 10' (H:8/44 M:65/86 XP:12664) You arrive at 10'. 10:16 AM, 3rd of Suntide: Unworked Stone, 20' (H:36/62 M:71/86 XP: 13804) Seen: true imp (CR 2) Seen: uncursed Horn +1 of the Kobolds (3 uses left) (IL 2) You arrive at 20'. 10:17 AM, 3rd of Suntide: Unworked Stone, 30' (H:36/62 M:71/86 XP: 13804) You arrive at 30'. 10:37 AM, 3rd of Suntide: Acid Fog Cavern, 40' (H:28/62 M:71/86 XP: 14168) Seen: ethereal gnome (CR 4) Seen: uncursed Ring of Spell Disruption (IL 3) You arrive at 40'. 10:37 AM, 3rd of Suntide: Slime Chamber, 30' (H:28/62 M:71/86 XP: 14168) Seen: very young green dragon (CR 4) You arrive at 30'. 10:44 AM, 3rd of Suntide: Winding Corridor, 20' (H:28/62 M:71/86 XP: 14180) Seen: human (CR 0) Seen: uncursed sheaf arrow (IL 0) You arrive at 20'. 10:51 AM, 3rd of Suntide: Statue Garden, 30' (H:28/62 M:71/86 XP: 14272) Seen: hobgoblin zombie (CR 2) Seen: 12 uncursed sheaf arrows (IL 0) You arrive at 30'. 8:09 PM, 3rd of Suntide: Unworked Stone, 40' (H:62/62 M:66/86 XP: 14564) Seen: ixitxachitl (CR 3) Seen: uncursed Horn +1 of the Kobolds (3 uses left) (IL 2) You arrive at 40'. 8:09 PM, 3rd of Suntide: Crumbled Crevice, 30' (H:62/62 M:66/86 XP: 14564) You arrive at 30'. 8:47 PM, 3rd of Suntide: Ice Cavern, 30' (H:57/62 M:36/86 XP:15008) Seen: halfling (CR 3) Seen: uncursed Scroll of Remove Curse (IL 3) You have enough experience to advance to level six. 9:06 PM, 3rd of Suntide: Unworked Stone, 40' (H:67/72 M:88/108 XP: 15079) Seen: razorjaw half-fiend devilfish (CR 3) Seen: uncursed Potion of *Mana* (IL 3) You arrive at 40'. 9:51 PM, 3rd of Suntide: Unworked Stone, 50' (H:65/72 M:88/108 XP: 15984) Seen: very young hatori skeleton (CR 5) Seen: 2 uncursed sheaf arrows (IL 0) You arrive at 50'. 9:52 PM, 3rd of Suntide: Abatoir, 40' (H:65/72 M:88/108 XP:16234) You arrive at 40'. 10:42 PM, 3rd of Suntide: Winding Corridor, 50' (H:65/72 M:77/108 XP: 17488) Seen: dark tree (CR 6) Seen: uncursed sheaf arrow (IL 0) You arrive at 50'. 10:43 PM, 3rd of Suntide: Oddly-formed Hall, 40' (H:65/72 M:78/108 XP: 17488) You arrive at 40'. 11:10 PM, 3rd of Suntide: Kobold Warren, 50' (H:65/72 M:73/108 XP: 18315) Seen: bonebat (CR 2) Seen: uncursed Ring +1 of the Dancer (IL 2) You arrive at 50'. 12:23 AM, 3rd of Suntide: Unworked Stone, 60' (H:53/72 M:22/108 XP: 20727) Seen: skeleton (CR 5) You arrive at 60'. 12:33 AM, 3rd of Suntide: Marble Enclave, 60' (H:53/72 M:2/88 XP: 21291) Seen: spectre (CR 10) Seen: uncursed Bracers +2 of the Inferno (IL 4) You have enough experience to advance to level seven. 12:35 AM, 3rd of Suntide: Ancient Tomb, 60' (H:21/81 M:21/107 XP: 21336) Seen: spiked elder crypt thing (CR 7) Seen: 2 uncursed sheaf arrows (IL 0) You are gravely wounded by a graveborn blue goblin! 2:10 AM, 4th of Suntide: Winding Corridor, 50' (H:30/81 M:21/107 XP: 21886) Seen: spectre (CR 10) Seen: uncursed sheaf arrow (IL 0) You arrive at 50'. 2:12 AM, 4th of Suntide: Orderly Flood, 50' (H:27/81 M:21/107 XP: 21986) Seen: chitine (CR 5) You are gravely wounded by Zik! 2:12 AM, 4th of Suntide: Orderly Flood, 50' (H:26/81 M:21/107 XP: 21986) Seen: satyr monk (CR 5) You are gravely wounded by Zik! 11:26 AM, 4th of Suntide: Unworked Stone, 60' (H:67/88 M:39/107 XP: 22161) Seen: satyr monk (CR 5) Seen: 11 produced flame +5 (11 shots, 0 turns) (IL 10) You arrive at 60'. 11:27 AM, 4th of Suntide: Winding Corridor, 50' (H:67/88 M:39/107 XP: 22161) You arrive at 50'. 11:30 AM, 4th of Suntide: Unworked Stone, 60' (H:67/88 M:29/107 XP: 22171) Seen: half-celestial firebat (CR 0) Seen: uncursed sheaf arrow (IL 0) You arrive at 60'. 11:44 AM, 4th of Suntide: Marble Enclave, 70' (H:67/88 M:29/107 XP: 22311) Seen: ogre mage (CR 6) Seen: uncursed dwarven leather armor +4 (IL 8) You arrive at 70'. 11:44 AM, 4th of Suntide: Ice Matrix, 60' (H:67/88 M:29/107 XP:22311) Seen: juvenile white dragon (CR 6) You arrive at 60'. 11:47 AM, 4th of Suntide: Unworked Stone, 70' (H:67/88 M:29/107 XP: 22446) Seen: graveborn sea hag (CR 6) You arrive at 70'. 12:28 AM, 4th of Suntide: Winding Corridor, 60' (H:67/88 M:29/107 XP: 23916) Seen: half-celestial three-eyed black bear (CR 7) Seen: uncursed Potion of Restoration (IL 4) You arrive at 60'. 12:32 AM, 4th of Suntide: Winding Corridor, 50' (H:67/88 M:29/107 XP: 23916) You arrive at 50'. 1:02 AM, 4th of Suntide: Acid Fog Cavern, 40' (H:67/88 M:29/107 XP: 24611) Seen: turbulent dust devil (CR 5) Seen: 2 uncursed orcish adamant fighting sticks +3 (IL 6) You arrive at 40'. 1:02 AM, 4th of Suntide: Unworked Stone, 50' (H:67/88 M:29/107 XP: 24611) You arrive at 50'. 2:28 PM, 4th of Suntide: Lesser Vault, 50' (H:58/88 M:17/107 XP: 28105) Seen: black orc (CR 9) Seen: uncursed Potion of Undead Control (IL 5) You have enough experience to advance to level eight. 3:19 PM, 4th of Suntide: Lesser Vault, 50' (H:16/99 M:0/132 XP:30044) Seen: fiend (CR 11) Seen: uncursed Cloak +1 of Charisma (IL 2) You are gravely wounded by Zik! 11:41 PM, 4th of Suntide: Unworked Stone, 60' (H:89/91 M:117/132 XP: 30576) Seen: cornugon (CR 11) Seen: 8 produced flame +5 (8 shots, 0 turns) (IL 10) You arrive at 60'. 11:42 PM, 4th of Suntide: Ice Cavern, 50' (H:89/91 M:117/132 XP: 30576) You arrive at 50'. 1:04 AM, 5th of Suntide: Unworked Stone, 60' (H:82/91 M:115/132 XP: 31147) Seen: half-celestial giant spider (CR 5) Seen: uncursed Wand +4 of Goblinoid Summoning (40 charges) (IL 8) You arrive at 60'. 1:04 AM, 5th of Suntide: Marble Enclave, 50' (H:82/91 M:116/132 XP: 31147) You arrive at 50'. 1:45 AM, 5th of Suntide: Unworked Stone, 60' (H:77/91 M:100/132 XP: 31924) Seen: half-fiend deadly nettle (CR 5) Seen: uncursed Wand +1 of Polymorph (49 charges) (IL 3) You arrive at 60'. 4:28 AM, 5th of Suntide: Ancient Tomb, 60' (H:19/91 M:71/132 XP: 35754) Seen: graveborn adult blue dragon (CR 10) Seen: uncursed adamant bolas +5 (IL 10) You are gravely wounded by a blue dragon! 4:30 AM, 5th of Suntide: Ancient Tomb, 60' (H:89/91 M:73/132 XP: 36129) Seen: blue dragon (CR 10) You have enough experience to advance to level nine. 1:59 AM, 5th of Suntide: Winding Corridor, 70' (H:101/101 M:96/141 XP: 38278) Seen: floating eye (CR 8) Seen: 8 produced flame +5 (8 shots, 0 turns) (IL 10) You arrive at 70'. 2:11 PM, 5th of Suntide: Unworked Stone, 80' (H:101/101 M:78/141 XP: 38738) Seen: giant badger swarm (CR 10) Seen: force construct staff +4 (0 turns) (IL 8) You arrive at 80'. 2:11 PM, 5th of Suntide: Gardened Forest, 70' (H:101/101 M:78/141 XP: 38848) Seen: thunderbeast (CR 9) You arrive at 70'. 2:14 PM, 5th of Suntide: Fungi Garden, 60' (H:101/101 M:78/141 XP: 38848) Seen: skeleton (CR 6) You arrive at 60'. 2:46 PM, 5th of Suntide: Unworked Stone, 70' (H:101/101 M:78/141 XP: 39761) Seen: human (CR 8) You arrive at 70'. 3:49 PM, 5th of Suntide: Winding Corridor, 60' (H:101/101 M:78/141 XP: 41307) Seen: corrupted warhorse (CR 7) Seen: uncursed Potion of *MANA* (IL 7) You arrive at 60'. 3:50 PM, 5th of Suntide: Winding Corridor, 50' (H:101/101 M:78/141 XP: 41307) You arrive at 50'. 3:53 PM, 5th of Suntide: Oddly-formed Hall, 40' (H:97/101 M:78/141 XP: 41323) Seen: goblin (CR 2) Seen: 3 produced flame +3 (3 shots, 0 turns) (IL 6) You arrive at 40'. 3:56 PM, 5th of Suntide: Crumbled Crevice, 30' (H:97/101 M:78/141 XP: 41388) Seen: elder graveborn monkey (CR 4) You arrive at 30'. 3:57 PM, 5th of Suntide: Underking's Court, 20' (H:97/101 M:78/141 XP: 41403) Seen: wolverine (CR 2) You arrive at 20'. 4:04 PM, 5th of Suntide: Meeting Hall, 10' (H:97/101 M:78/141 XP: 41633) Seen: graveborn wolverine (CR 2) You arrive at 10'. 12:11 AM, 5th of Suntide: Unworked Stone, 20' (H:101/101 M:96/141 XP: 41644) Seen: tiny earth elemental (CR 1) Seen: 14 produced flame +5 (14 shots, 0 turns) (IL 10) You arrive at 20'. 12:12 AM, 5th of Suntide: Unworked Stone, 30' (H:101/101 M:96/141 XP: 41644) You arrive at 30'. 12:17 AM, 5th of Suntide: Bare Cavern, 40' (H:101/101 M:96/141 XP: 41675) Seen: feral giant tortoise (CR 4) You arrive at 40'. 12:22 AM, 5th of Suntide: Unworked Stone, 50' (H:101/101 M:93/141 XP: 41855) Seen: razorjaw feral giant tortoise (CR 4) You arrive at 50'. 12:28 AM, 5th of Suntide: Unworked Stone, 60' (H:101/101 M:93/141 XP: 41855) Seen: small metal elemental (CR 5) You arrive at 60'. 12:28 AM, 5th of Suntide: Winding Corridor, 50' (H:101/101 M:93/141 XP: 41855) You arrive at 50'. 12:43 AM, 5th of Suntide: Unworked Stone, 60' (H:98/101 M:78/141 XP: 42357) Seen: skeletal myrmidon (CR 11) You arrive at 60'. 12:43 AM, 5th of Suntide: Unworked Stone, 70' (H:98/101 M:78/141 XP: 42357) You arrive at 70'. 2:19 AM, 6th of Suntide: Dragon Cave, 80' (H:90/101 M:78/141 XP: 43624) Seen: shadow haunt (CR 9) Seen: uncursed Potion of Outsider Control (IL 5) You arrive at 80'. 2:22 AM, 6th of Suntide: Winding Corridor, 70' (H:90/101 M:78/141 XP: 43624) You arrive at 70'. 2:57 AM, 6th of Suntide: Orderly Flood, 70' (H:77/101 M:78/141 XP: 45164) Seen: ancient wraith (CR 8) Seen: uncursed Wand +3 of Beast Summoning (45 charges) (IL 9) You have enough experience to advance to level ten. 3:22 AM, 6th of Suntide: Oddly-formed Hall, 80' (H:85/109 M:88/151 XP: 45560) Seen: razor-whip vine (CR 7) You arrive at 80'. 3:22 AM, 6th of Suntide: Armoury, 70' (H:85/109 M:88/151 XP:45560) Seen: shadow ooze (CR 1) You arrive at 70'. 3:23 AM, 6th of Suntide: Dragon Cave, 80' (H:85/109 M:88/151 XP: 45560) You arrive at 80'. 3:51 AM, 6th of Suntide: Flooded Cavern, 90' (H:65/109 M:0/151 XP: 46634) Seen: young adult dragon (CR 8) Seen: uncursed orcish sheaf arrow +3 (IL 6) You arrive at 90'. 3:51 AM, 6th of Suntide: Flooded Cavern, 80' (H:65/109 M:0/151 XP: 46634) You arrive at 80'. 3:54 AM, 6th of Suntide: Unworked Stone, 90' (H:65/109 M:0/151 XP: 46844) Seen: turbulent mote of entropy (CR 6) Seen: uncursed orcish sheaf arrow +3 (IL 6) You arrive at 90'. 3:54 AM, 6th of Suntide: Ritual Chamber, 80' (H:65/109 M:0/151 XP: 46844) Seen: skeleton (CR 9) You arrive at 80'. 4:28 AM, 6th of Suntide: Unworked Stone, 90' (H:65/109 M:106/151 XP: 48095) Seen: thunderbeast (CR 9) Seen: uncursed frost elven short bow +4 (IL 8) You arrive at 90'. 4:28 AM, 6th of Suntide: Crumbled Crevice, 80' (H:65/109 M:106/151 XP: 48095) You arrive at 80'. 4:36 AM, 6th of Suntide: Winding Corridor, 90' (H:65/109 M:118/151 XP: 48219) Seen: graveborn disir (CR 5) Seen: uncursed Ring +1 of the Kobolds (IL 3) You arrive at 90'. 4:36 AM, 6th of Suntide: Gardened Forest, 80' (H:65/109 M:118/151 XP: 48219) You arrive at 80'. 6:24 AM, 6th of Suntide: Winding Corridor, 80' (H:100/109 M:47/151 XP: 55022) Seen: glabrezu (CR 15) Seen: uncursed auspicious hide armor +5 of fire resistance (IL 12) You have enough experience to advance to level eleven. 6:55 AM, 6th of Suntide: Armoury, 70' (H:110/119 M:47/156 XP:55583) Seen: glabrezu (CR 15) Seen: 15 uncursed chaotic darts +5 of balance (IL 10) You arrive at 70'. 6:56 AM, 6th of Suntide: Winding Corridor, 60' (H:110/119 M:47/156 XP: 55583) You arrive at 60'. 6:57 AM, 6th of Suntide: Winding Corridor, 50' (H:110/119 M:47/156 XP: 55583) You arrive at 50'. 6:59 AM, 6th of Suntide: Oddly-formed Hall, 40' (H:110/119 M:47/156 XP: 55733) You arrive at 40'. 7:01 AM, 6th of Suntide: Slime Chamber, 30' (H:110/119 M:47/156 XP: 55733) You arrive at 30'. 7:06 AM, 6th of Suntide: Ancient Tomb, 20' (H:110/119 M:47/156 XP: 55754) Seen: ethereal gnome (CR 3) You arrive at 20'. 7:06 AM, 6th of Suntide: Vermin Burrow, 10' (H:110/119 M:47/156 XP: 55754) You arrive at 10'. 7:18 AM, 6th of Suntide: Unworked Stone, 20' (H:110/119 M:47/156 XP: 55761) Seen: rainbow sprite zombie (CR 1) Seen: uncursed Wand +3 of Sleep (46 charges) (IL 9) You arrive at 20'. 7:19 AM, 6th of Suntide: Unworked Stone, 30' (H:110/119 M:47/156 XP: 55761) You arrive at 30'. 7:21 AM, 6th of Suntide: Bare Cavern, 40' (H:110/119 M:47/156 XP: 55761) You arrive at 40'. 7:23 AM, 6th of Suntide: Unworked Stone, 50' (H:110/119 M:47/156 XP: 55761) You arrive at 50'. 7:28 AM, 6th of Suntide: Unworked Stone, 60' (H:110/119 M:47/156 XP: 55811) Seen: cornugon (CR 11) You arrive at 60'. 7:28 AM, 6th of Suntide: Unworked Stone, 70' (H:110/119 M:47/156 XP: 55811) You arrive at 70'. 3:31 PM, 6th of Suntide: Unworked Stone, 80' (H:119/119 M:106/156 XP: 55811) Seen: 8 produced flame +5 (8 shots, 0 turns) (IL 10) You arrive at 80'. 3:34 PM, 6th of Suntide: Unworked Stone, 90' (H:119/119 M:105/156 XP: 55811) Seen: spiked crawling claw swarm (CR 7) You arrive at 90'. 12:08 AM, 6th of Suntide: Winding Corridor, 100' (H:119/119 M:111/156 XP:58213) Seen: skilled mind flayer warrior (CR 14) Seen: 7 produced flame +5 (7 shots, 0 turns) (IL 10) You arrive at 100'. 1:03 AM, 7th of Suntide: Winding Corridor, 90' (H:119/119 M:78/156 XP: 60568) Seen: elder tojanda (CR 11) Seen: uncursed orcish sheaf arrow +3 (IL 6) You arrive at 90'. 1:08 AM, 7th of Suntide: Ritual Chamber, 80' (H:119/119 M:78/156 XP: 60678) Seen: spiked glass golem (CR 8) You arrive at 80'. 1:10 AM, 7th of Suntide: Armoury, 70' (H:119/119 M:78/156 XP:60818) Seen: spiked celeritous glass golem (CR 8) Seen: uncursed orcish sheaf arrow +3 (IL 6) You arrive at 70'. 1:13 AM, 7th of Suntide: Winding Corridor, 60' (H:119/119 M:78/156 XP: 60818) Seen: force construct staff +2 (0 turns) (IL 4) You arrive at 60'. 1:13 AM, 7th of Suntide: Winding Corridor, 50' (H:119/119 M:78/156 XP: 60818) You arrive at 50'. 1:17 AM, 7th of Suntide: Oddly-formed Hall, 40' (H:119/119 M:78/156 XP: 60870) Seen: pegasus (CR 5) You arrive at 40'. 1:20 AM, 7th of Suntide: Crumbled Crevice, 30' (H:119/119 M:78/156 XP: 60870) Seen: human (CR 1) You arrive at 30'. 1:23 AM, 7th of Suntide: Underking's Court, 20' (H:119/119 M:78/156 XP: 60872) Seen: juvenile tojanda (CR 3) You arrive at 20'. 1:30 AM, 7th of Suntide: Ancient Barracks, 10' (H:119/119 M:78/156 XP: 60893) Seen: dekanter goblin skeleton (CR 2) You arrive at 10'. Monsters Encountered: Total: 815 107 Animals 24 Bats 9 Birds 1 Cats 21 Dogs 18 Eye Creatures 24 Faeries 38 Goblinkin 378 Humanoids 9 Jellies 11 Oozes 8 Kobolds 5 Lycanthropes 1 Nagas 32 Orcs 17 Quadrupeds 38 Rodents 23 Spiders 18 Trappers 25 Vortices 10 Worms 40 Vermin 27 Celestials 69 Beasts 38 Constructs 27 Dragons 23 Elementals 22 Fungi 3 Golems 9 Giants 7 Illithids 60 Elementalkin 6 Mythic Hybrids 153 Outsiders 29 Plant Creatures 24 Reptiles 6 Snakes 3 Spirits 79 Corporeal Undead 8 Vampires 16 Negative Undead 62 Aberrations 35 Hominids 79 Zombies 16 Demons 8 Devils 454 Living Creatures 235 Undead 460 Creatures with Blood 424 Breathing Creatures 10 Burrowing Mammals 21 Aquatic Creatures 53 Sylvan Creatures 145 Avian Creatures 55 Reptilian Creatures 70 Goblinoids 431 Sapients 209 Persons 211 Adventurers 107 Natural Creatures 42 Water Creatures 64 Air Creatures 45 Earth Creatures 56 Fire Creatures 16 Cold Creatures 249 Evil Creatures 133 Lawful Creatures 162 Chaotic Creatures 65 Good Creatures 94 Summoned Creatures Level Statistics: Lvl | Act | Key | Turns | Secs | XP | Explored ----+-----+-----+-------+------+-----+------------------ 1 | 3764|10155|1031206| 9840| 5484|3928 / 3958 = 99% 2 | 2014| 5227| 47386| 4280| 3302|2568 / 2625 = 97% 3 | 3732|10948| 253356| 7925| 6635|3528 / 4161 = 84% 4 | 2435| 4654| 41565| 2975| 3231|4058 / 4144 = 97% 5 | 5199|13302| 438726| 10384|11725|3412 / 3454 = 98% 6 | 3670|10896| 268675| 11595| 8701|4227 / 4279 = 98% 7 | 2985| 7184| 229062| 7577| 6679|2902 / 2916 = 99% 8 | 3953| 8464| 65539| 11564|10273|3502 / 3515 = 99% 9 | 702| 1370| 11900| 1099| 2512|1061 / 3509 = 30% 10 | 966| 1720| 16548| 1621| 2355|2424 / 5482 = 44% // I just rushed through the last two levesl to finish. Messages: ware, you deliver a killing blow, killing the plague of spiders. Listen Check: 1d20 (19) +23 = 42 vs DC 10 [success]. You hear the sounds of conflict to the south-east. You slip into the shadows. You stop running (hostile rainbow sprite). >From the shadows, a rainbow sprite! Rainbow sprite's Fortitude Save: 1d20 (9) = 9 vs DC 22 [failure]. Attack: 1d20 (19) +18 +4 surprise +2 conceal = 43 vs. Def 22 -7 noDex -11 noWep = 4 [crit] Damage: 1d6+3 + (+7 Dex) x2 = 0 Catching him unaware, you throw an uncursed frost boomerang +3, blasting the rainbow sprite. You assassinate the rainbow sprite! The uncursed frost boomerang +3 returns to you. Listen Check: 1d20 (11) +23 = 34 vs DC 10 [success]. You hear the sounds of conflict to the south-east. Autosave... Done. Autosave... Done.