.: Victory Garden
Introduction
Incursion has had a lively and active playtest to date; feel free to drop
me a note if you'd like to join in! I've decided to include here some of the
character dumps for characters who have won the game during the playtest,
since these are the first Incursion victories ever.
Many of the strategies in these posts won't work in the public release,
since after discussing them on the mailing list we've realized many are
abusive. On the other hand, with different aspects of the game not working
at various times, the playtesters have had a whole different set of
challenges to work with! Still, it's interesting to see how the game plays
from beginning to end in practice at various stages of development, so I
wanted to preserve these dumps.
The Victories
- Zik, Kobold Rogue 4 / Assassin 6 / Shadowdancer 1
(Aaron Lambert; April 9th, 2007)
The first Incursion victory, and also by far the most abusive -- but
the game was also way harder back then due to important player-support
elements like divine aid being missing. I think that this character is
actually essentially invincible!
- Sammal Onhalm, Human Warrior 8
(Aaron Lambert; April 14th, 2007)
Not quite a victory, this character made it to the final dungeon
level before being killed by a bug in the game. Still very impressive,
and the farthest anyone had made it nonabusively up to that point.
- Shobri the Griefmaker II, Orc Priest (of Asherath) 11
(Terje S. Bo; April 19th, 2007)
The much-discussed self-buffing priest of d20 rears its head in
Incursion! Notable for the *insane* armor values due to an overpowered
priest buff spell, and also for coping with buggy dragons of
instadeath.
- Lyle Redwine, Halfling Rogue 10 / Mage 1
(Aaron Lambert; April 30th, 2007)
Another stealth-based win, this one after stealth had been much
toned down following Zik's adventure in invincibility.
- Excellent Fox, Human Monk 9 / Tattoo Mystic 2
(Aaron Lambert; May 22nd, 2007)
A monk staff-fighter based around Cleave and maximized Dexterity
and Wisdom.
- Keos Oswin, Human Mage (Arcanist) 11
(Aaron Lambert; June 11th, 2007)
An arcanist victory, relying primarily on using self-enhancement
spells to augment the mage into being melee-capable. The victory
led to several enhancements aimed at making blaster mages more
viable.
- Kissi II, Kobold Ranger 8 / Warrior 1 / Bard 2
(Terje S. Bo; June 30th, 2007)
It's not a 30 km/h hiding kobold riding a cheetah... it's a 30
km/h bank of fog! The win that convinced me that giving animal
companions a +100% bonus
to movement rate was a bad idea. :) Also, ranger wins use lots and lots
and lots of arrows.
- Zook Doublelock, Gnome Rogue 4 / Mage 1 / Assassin 6
(Jussi Ylikahri; July 10th, 2007)
Memorable to me for achieving near-total immunity to the guardian
runes in the endgame through various means, and for combining the
sneak-attack assassin style with the capacity to do head-on melee
due to gifts from Asherath.
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